Tsavong_Lah4u Posted October 13, 2004 Share Posted October 13, 2004 Hello Iâ€™m Tsavong Lah, someone may already has this name too, so sorry about that. But Iâ€™ve been using TL as my avatar for years (!! Wow, it has been yearsâ€¦. 0_0. I rarely use another name, its hard not to use TL.) Check my sig, if you see that sig with this name on other boards itâ€™s me. Anyway, been a while since I played Rebellion but recently picked it up again about 2 or so months ago. This game is still just as fun as the first time I played it. Cool. I usually play Rebels, too much rebel in me I guess. Sneak and Hiding, raging against the machine. Fighting the power! I still have my copy of RebEd from a while back and some of the old cards. Nice seeing all the new cards here though. Iâ€™m eager to play with them. Hmm How do I playâ€¦. I usually play on a Medium Galaxy with a few added Sectors (Probably should just play large and take away 4 sectors, same effect lol). I usually rename some of the planets. Adding some EU ones and a Few from my Fanfic. Sector wise I like to have 1 troop facility planet, 1 Shipyards planet, and one or two Construction Yard planets. TF are 4 to a planet, SY are about 6 min. to 10, 6 for CYs. I like to relate them to the World too. Like Mon Cal, Corellia, Sullust or Kaut will Definitely be ShipYards. (^_^). Now in terms of the AI. I use RebEd to buff up the Empire and such. I usually add to their Diplomacy scores among other things to help them out. Not sure if it works but I guess it does, when I come back to a neutral sectors after a bout 400+ or so days they are now 50-60% Imperial! Fun. Oh I also Make every system at lest Medium importance to entice the Imps. I usually have 8 High priority Sectors, Fully colonized. Iâ€™ll mess with Build and Resource points too, to get the Empire to build more of a certain vessel, and to help them build more ships. Iâ€™ll usually up the points on everyoneâ€™s fighters by a little bit to speed up battles. I make Sure Coruscant Starts with at least 3 Construction Yards and 4 Ship yards. (Lol, Coruscant will usually have a loooong energy slot bar. Like ***************** Cool. It is Coruscant after all.). I get some epic battles and such. Around 1200 or so days then I get the huge 30+ vs 30+ fleet battles. Iâ€™ll up my Mon Cals stats a bit to help because of all the dang Star Destroyers and SSDs! I like my Interdictors to have like 40,40 turbolasers/ion cannons. So it can flagship small taskforces late in the game. I like to have The ISD I be able to be built by both sides (To simulate the Capture of Star Destroyers, since you cant capture ships). Strange thing about me though, I keep to the low level movie Starships (Mon Cals, Rebel Escorts, etc.) for a long time. Only when I get ready to move on Coruscant do I start building the newer ships. Too simulate the Rebels changing into the New Republic. So I generally take Coruscant with about 40% of the Galaxy conquered, so the Empire is still a major threat post Invasion. My longer games go to about 5000 (10+ years or so after ANH, just like the books. lol.). Now though, to increase the difficulty I have started a game where all Systems are Colonized, and Med to High importance. Too many Neutral Systems at first so I took rebel fleets to these Sectors and Bombarded my own Planets! Now 70% of the Galaxy is Imperial. I have like maybe 10 planets, max 500 resources. Not sure how this will effect the gameâ€™s AI or the difficulty I will face post 300 days. Hopefully I havenâ€™t created a monstrously difficult shot. But Iâ€™m up for the challenge! Man are the Imps gonna crackdown hard on me. (~_^) I want to try a few other things. I once though of making every character in the game Force-active to simulate Stat growing and Experience. But it may have adverse effects on the gameplay. I want to try one suggestion I read by making the fighter squadrons half and increasing carrying capacity by 2x. Also I want to halve the Power on all ships and half construction/rescource costs. Hopefully promoting Larger Space battles. But Iâ€™m afraid of the effect it will have on the AI. Anyone tried these settings before? Anyway thatâ€™s how I like to play. Oh and Cool Message Boards. The only difference between a Flower and a Weed is: EXACTLY and ONLY this - The choice of the Gardener. - Vergere Link to comment Share on other sites More sharing options...
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