Brewmin Posted September 28, 2004 Share Posted September 28, 2004 I have read a few topics on these forums and I have noticed that people seem to find the game hard.Mind you Im playing the unaltered game. In general I have 1 planet with 5+ CY's and 1-2 TF's,and 1 planet with 10 or so shipyards.Around these 2 core strongholds I expand slowly and with each new planet I take I send 2 shields and 4 or so troops.Now I will admit I have had problems with sabotage but I solved that by placing 2 characters on most of my planets.Since I tend to only control 2 sectors for the whole game I can afford to use my characters this way.And whenever I do happen to lose a shield I just place one of my fleets in orbit of that planet untill the shield can be replaced. Unless I have neglected to build any cap ships then my fleet should be able to handle anything the rebels (I play imp mostly) can throw at that system.Overall I have found this strat to work really well even as the rebels.I have yet to have a AI fleet be able to bombard any planet of mine that has 2 shields on it.Now you must realize I like playing a defensive game so this strat does take some time.But by the time the AI can even threaten to break a 2 shield system I have 4 or 5 STD's along with probably 8 dreadnaught's (they provide some nice extra punch on the cheap), and 6 or so lancers.And of course I have a full compliment of Tie Defenders. That may seem like a small fleet for around the 4000th turn but keep in mind from the moment I could create a interdictor ship I would be trapping every rebel fleet thats orbited any of my worlds. So by that time in the game the AI has not really had a chance to mass much of anything since the fleets it sends out almost always gets wiped out. PS.I was not sure if this is the right forum for this type of post but it seemed like the best one for it. Link to comment Share on other sites More sharing options...
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