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Strat question...


Brewmin
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I have read a few topics on these forums and I have noticed that people seem to find the game hard.Mind you Im playing the unaltered game.

 

In general I have 1 planet with 5+ CY's and 1-2 TF's,and 1 planet with 10 or so shipyards.Around these 2 core strongholds I expand slowly and with each new planet I take I send 2 shields and 4 or so troops.Now I will admit I have had problems with sabotage but I solved that by placing 2 characters on most of my planets.Since I tend to only control 2 sectors for the whole game I can afford to use my characters this way.And whenever I do happen to lose a shield I just place one of my fleets in orbit of that planet untill the shield can be replaced.

 

Unless I have neglected to build any cap ships then my fleet should be able to handle anything the rebels (I play imp mostly) can throw at that system.Overall I have found this strat to work really well even as the rebels.I have yet to have a AI fleet be able to bombard any planet of mine that has 2 shields on it.Now you must realize I like playing a defensive game so this strat does take some time.But by the time the AI can even threaten to break a 2 shield system I have 4 or 5 STD's along with probably 8 dreadnaught's (they provide some nice extra punch on the cheap), and 6 or so lancers.And of course I have a full compliment of Tie Defenders.

 

That may seem like a small fleet for around the 4000th turn but keep in mind from the moment I could create a interdictor ship I would be trapping every rebel fleet thats orbited any of my worlds. So by that time in the game the AI has not really had a chance to mass much of anything since the fleets it sends out almost always gets wiped out.

 

PS.I was not sure if this is the right forum for this type of post but it seemed like the best one for it.

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I don't find the game hard, just fun. I always play as the Empire never the rebel scum. I play with RebEd changes so my game is very different from an unaltered one. I tend to have more diplomats on my side than is standard, though not a lot more. I have a few favorites including my own card of me as Grand Moff Conway that I use every game. As to planetary strategy I also use Gencores but I also put 9 fighters usually TIE Interceptors (cheaper than Defenders) and six troops. I build up fleets slowly as resources allow, but generally I end up controlling much of the galaxy before the game ends.-Grand Moff Conway
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I never place fighters in defense of any system since the type of game I play would make that pointless.Plus I rather have every fighter with my fleet so I can be sure of stopping any rebel force.I have found that all the AI does is orbit a planet and when it see's it can't invade or bombard the planet they just leaves. So having fighters would serve no purpose other than to waste time and energy rebuilding them.

 

One thing I did do on my last game was instead of trying to build ISD's I just built dreadnaughts. I found that if you have enough of them (with the proper anti fighter support) you can handle anything short of a bulwark.They are cheaper and faster to build than ISD's so I can have more of them faster without losing any real advantage.

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I tend to favor ISDs with Victory and Victory II's as they have great planetary bombardement ability. Also my type of game is much more aggressive than your style from what you have said. - Grand Moff Paul Conway
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Rebels all the way :D

On hard you can win with nothing but corvettes, escort carriers and nebulon-B's...

Unless the Empire pulls out some genius tactic, i have every core sector but one (including everything in sesswanna but coruscant).

Though it's large, and i only have 4 outer sectors colonized...

Original Hard Huge day 1300.

 

I'm just building my first Mon Cal cruiser now, just cause i feel like it. I have it pretty much wrapped up unless they have like all the outer sectors.

 

In all honesties, i think that the best maintenacne for dmg is V2 with 2 tie defenders. Take 5 of those, and i swear no rebel combo can take it for the same maintanence (Im counting cap ships). This is counting that they have equal support forces too.

 

I'm with brew... no sense in having fighters. I keep a half dozen X-Wings at my HQ along with a pair of Nebs. Pretty ez to get the drop on me, but to do that you'll get your ass kicked in core.

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so far the only thing that has proven able to kill me with this strat is a natrual disaster.its VERY devestating to lose even one planet since Im forced to scrap some of my fleet (or troops) to balance the thing out again.But other than that Im able to enjoy myself.Plus I like the fact that in many ways Im at a disadvantage to the AI in all of my games. Many times Im forced to keep my fleet on the move to avoid being trapped since the rebels have more systems and of course that means more ships early on.

 

The main thing that keeps me playing Rebellion is that this is the only RTS game I have played where the comp could kick my butt more than I could kick its.Maybe the Ai does some dumb stuff but no one said the AI was very smart. The game itself is why the AI is soo hard to beat at times. Its just sooo much easier for a computer to manage all those systems and a human has to put in alot of effort just to stay equal.

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I find managing the various aspects of the game half of the fun of playing. Though it can be stressful when you grow too fast to keep resources growing with you.-Grand Moff Conway
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Yea thats my point. If you take over system after system really fast it can hurt you more than help.I can't stand le aving a system without atleast 2 shields. Many times I have forgotton to place defense's on a world and just when I start to attack the enemy I lose the planet. This forces me to scrap vital ships and I have to start my war over again.
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