Noble713 Posted September 15, 2004 Share Posted September 15, 2004 There are so many ships available for construction in this mod that it can sometimes be difficult to find the most effective ones, or to find uses for all of them. This thread is meant to be a collection of how people use different Imperial ship designs. Feel free to start a second thread for the Rebel Alliance. My general play style: Big ships, and lots of them. Fighters are annoying to control and coordinate, and they don't perform all that well against Rebel fighters anyway. I tend to just pump out heavy ships, hyperspace to the enemy's base, and engage their cap ships and shipyards. TIE Interceptor: One of the only fighter types I build. Cheap, and packs more firepower than all of the other low-cost alternatives. It usually takes me 10+ squadrons to get any real results with them. Use solely for intercepting X/Y/B-Wings and as a general Combat Space Patrol. Virtually useless against ships. Skipray Blastboat: I love these things. Excellent protection allows them to deliver huge torpedo salvos and survive to pull back to a carrier and rearm. Combined with the hyperdrive, they can be brutally effective hit-and-run units. TIE Bomber: Take away all the cool things I said about Skipray Blastboats and you get these. Draw your own conclusions. Lancer Frigate: I haven't found these to be as effective as they were in Rebellion. They are fragile and tend to draw a disproportionate amount of fire. They don't seem to kill fighters any more effectively than TIEs. Carrack Light Cruiser: I don't have much experience with these. I sent 8 to take out a crippled refinery ship tonight, and all of them died in the process to a single Mediator (I know, a pretty big ship) and some fighters. Not very durable, and if they can't survive to destroy what they were sent after I don't see much use for their speed. Eidolon Cruiser: A solid heavy frigate design. In the few instances where I build all-frigate fleets they are almost always the last ones to go down. Imperator II: The backbone of the Imperial Navy. They could use better protection, but man they can dish out some serious firepower. Sovereign: The superlaser never seems to actually hit anything. The ship is also SLOW. If you want it to get to a battle in a timely manner, hyperspace jumps are pretty much the only way. Beyond that, I sometimes wonder if the super-caps are as effective as an equal RU cost of smaller ships such as ISDs. Very long-range turbolasers. Correllian Gunship: Similar to the Lancer Frigate, minus the "fire magnet" aspect. I'll need to play more games using the other classes before I form any real opinions on them. Link to comment Share on other sites More sharing options...
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