Grand_Admiral_Thrawn Posted August 24, 2004 Share Posted August 24, 2004 It's been almost four years since I las played a game of Rebellion, but I've since dusted off that lovely jew-case, inserted the disk, and enjoyed hte brief Imperial March before clicking play... and listening to it again.I started off eas, so I'm playing a standard game on a small galaxy, on easy. The first thousand or so days were frought with small fights with the rebels. They liked to immediately assault planets I'd taken, so I had to start building picket fleets. Perhaps I've gotten a bit ahead of myself here, though.First, I have made some changes using RebEd. I've replaced two characters, one for each side, with cards created by a fantastic artist from the old days. Can't recall his name, but when you see the pic of one of them, you may recognise his work. So, Boba Fett is now a character for the Empire, with excellent espionage and combat skills, though he lacks in the diplomacy and leadership (which doesn't matter, since he can't command). The rebels have been given Ben Kenobi. Sure, he's suppose to be dead, but two Jedi for the Rebels, one of whome can train Jedi before Luke goes to Degobah and later faces Vader, well, that makes it more challenging.Also, all ships have been halved in cost (except for the SSD and the Death Star, both of which have been tripled in cost), hyperspace travel time has been halved, and some of the rebel ships have been doubled in the firepower department (Mon Cals, Corellian Corvettes, Neb-B's, just to make it interesting).Back to the story. After about 1500 days the core worlds are pretty much stable, though the rebels still contol most of the Corellian secotor, and I haven't taken the time to assault Yavin. So I think I'm in the clear when... BAM the rebels attack three of my planets in quick succesion, with the same fleet (who's idea was it to lower hyperspace time?), and control three planets in the Seswenna sector. If not for the fleet above Imperial Centre, I would have lost the capitol.Taking back these three planet is not as easy as it was to gain them in the first place. They are now defended by substantial rebel fleets (they have a lot of planets I don't know about, so lots of resources), and I fighting off rebel sabotaging. So I do what any Imperial would do: I build a fleet specially for the elimination of massive rebel fleets. 2000 days later I have a fleet of 72 ships, mostly ISD IIs with a smattering of Lancer Frigates, VSD IIs, and two Interdictors. In short order I control the whole of the core worlds.I know I'm rushing through this, but a lot of it is pretty boring. So, I find out where Luke et al are hiding. Han goes first, the bounty hunters finding him on Ithor. After a few assassination attemps Han is unable to fight, and we take him in. Leia is stupid enough to try and free Han, but is captrued in the process. I'm not one to keep prisoners who I think are an escape risk, so I load her on a galleon, let the rebels destroy it and rescue the princess, then blockade hte planet and hit her until she can't fight back. Two down, two to go.Luke, as always, proves more of a problem. Thrawn, who is pretty much the only character I use actively, is a Jedi (and that's without editing! His chances according to RebEd ar e0, so this was reason enough to celebrate). While this is a good thing, any attempt to attack Luke and the mission is foiled. Enter the Death Commandos. After around 20 missions with 15 of the little guys, Luke is also dissabled and brought aboard.Through all of This the Alliance has been growing stronger, large fleets attacking everwhyere but being repelled by my planetary fleets (I have at least a small fleet on every planet, though most have no fighters). the biggest problem is their commanders. With the tactical power behind the Alliance, I'm in some big trouble with the size of their fleets.Again, I do what any wise Imperial would do: I wipe them out, all of them. Well, not all of them yet, but all of the big players, from Antilles to Lando, Dreyson to Talon, all dead. We're up to speed now, and the game is far from over. There are some massive fleets waiting to attack me at any time, and I still don't know where the hell Mon Mothma and here porta-command centre are. Updates forthcomming, as well as more interesting coverage of the continuing war. For now, screenshots! http://groups.msn.com/_Secure/0TAD1AuUX*7EoJhbGfEDK9XTTfZv!vtV7TNSfmPLH3m0XC69l!Mfuv89oONmQoW4X7c3c1HRXzf!h1q82MFs8XutRQRYOGdMLc!6vEyqWNy*aJHkAhV4FZQ/rebellion2.jpgAs you can see, even if they get to a planet, they're in for a fight. Most of those fleets only have one or two ISD II's. They're mostly Carraks and Dreadnaughts. http://groups.msn.com/_Secure/0TAAAAOQXvrEoJhbGfEDK9SQ4a9TVKsdsn1bufVmsZm!0jVEdKGMFnk1KmY3CXNi8obEjs3cKvvtduI9wciytjRGNRTzlVILE9N5xL!1zm!ff0gxmpntYwg/rebellion1.jpgI've decided to hold all of my important people on Kessel. Veers has only failed once, when Solo escaped, though he was quickly captured again by Fett. That also gave me the chance to kill Antilles. Thrawn and his crew are on the right. http://groups.msn.com/_Secure/0TAD*AuYXQLIoJhbGfEDK9dAbnt8SqpAy1t8frMjoaAynCH8989id*fcRTLaINGe6mHA1kpEY3fsERwJsKCqkD1iS*6V7fOgYrz6igNdZQBp!Nd*yiRkdyA/rebellion3.jpgThis is a shot of the status of the Rebel command list. Other than Garm, the trend contunues down pretty much the entire list. History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all."- ”Grand Admiral Thrawn" Link to comment Share on other sites More sharing options...
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