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Medium Transport Textures...


kaja
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How do I change the Textures for the Medium Transport, I don't like is being red, OR you could tell me where to find a beter Medium Transport Model!
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:arrow: hmmm...I never see that anywere.... but you could have new "3D-tactical" figthers if you don't already have them .......

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IIRC Mask hasn't made one yet, so there most likely isn't a new model fo the Tunaboat (aka Medium transport).

You could try to model one yourself, with textures and all, or look around in the web for models you could convert, Mask said that models made for Armada II can be converted quite easily, perhaps they have one MedTrans?.

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Yup, the STA2 TC has almost every original XWA model in them and already sports a single texture map per model.

The link should be in the "other mods" threads.

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Where can you find a list of all the ships in rebellion and their lengths, in meters? I want to rescale the ships to their correct proportions. (ie. a corvette is supposed to be able to fit inside a star destroyer's docking bay)
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:arrow: Do you think it will work ?! If you do this submitt your Tactical.dll file as a new download :idea::wink:

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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ok I just went down the list of ships in the game and googled them to find their lengths.

 

Heres what I have, please check for accuracy

 

Imperial Ships:

Assault Transport 45m

Carrack Light Cruiser 350m

Galleon 300m

Imperial Dreadnaught 600m

Imperial Escort Carrier 500m

Imperial Star Destroyer 1600m

Imperial II Star Destroyer 1600m

Interdictor Cruiser 600m

Lancer Frigate 250m

Star Galleon 300m

Strike Cruiser 450m

Super Star Destroyer 8000m/12800m

Victory Star Destroyer 900m

Victory II Star Destroyer 900m

 

Alliance Ships:

Alliance Dreadnaught 600m

Alliance Escort Carrier 350m

Assault Frigate 700m

Bulk Cruiser 600m

Bulk Transport 125m

Bulwark Battle Cruiser 3500m

CC-7700 Frigate 400m

CC-9600 Frigate 400m

Corellian Corvette 150m

Corellian Gunship 119m

Dauntless Cruiser 1500m

Liberator Cruiser 398m

Medium Transport 90m

Mon Calamari Cruiser(MC80) 1200m

Nebulan-B Frigate 300m

 

These numbers are the ship's length in meters

Edited by GoldenShadow
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I extracted all of the models and did some measurements and decided to make 1 max units = 100 meters and ended up with this:

 

http://myweb.cebridge.net/michaell/shipscaletest.jpg

 

that really little one in a medium transport. I don't know if that figure was correct. anyways, here is the scale I applied to each model- I didn't do anything with the models I don't have number for.

 

50% would be half size

100% is no change

200% is double size

etc

 

Mon calamari cruiser: 545%

Bulk Cruiser: 375%

Assault Frigate: 486%

Nebulan B Frigate: 294%

Corellian Corvette: 180%

Medium transport: 60%

Corellian gunship: 100%

Bulwark battlecruiser: 1786%

Liberator cruiser: 343%

Dauntless cruiser: 746%

 

 

the picture isn't perfectly accurate, I was rescaling the ships manually on some ships that looked too big. I made an error and the dreadnaught was the same size as the mon cal. and the medium transport was actually smaller than that, I made it bigger again. same for the corvette and gunship too.

 

Using this information, you can scale your high resolution models to actual size.

 

First match it's length to the original model then scale it by the specified amount.

 

I don't know how these giant models will work in-game though

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:arrow: Wow now you only need textures I'm sure that the new models will work :)...do you need also 2D cards for them ?!

 

http://www.swrebellion.com/hosted/cain/Previews/95.JPG

 

like this ? The actual pic is better this is a small size jpg.

 

 

:arrow: Hey ....! Is the Rebellion 3D space enough for big ships ?

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- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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Dunno about the exact numbers, the look good at a cursory glance. The SSD is debatable, but there have been countless discussions about it's true size.

 

Try the CUSWE, it should have the lenghts of almost every ship in it. :wink:

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I added in the ISD and SSD for size relation

 

this is using my new conversion system. 1 unit in 3dmax = 100 meters

 

so a 12,800 meter SSD is 128 units long. the 150 meter long corvette is 1.5 units long, etc

http://myweb.cebridge.net/michaell/shipscaletest2.jpg

 

the executor is quite the giant

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ok, I just finished putting all of the models to their exact scale this time, except for the 2 biggest ships, the Super Star Destroyer and the Bulwark. I put each of those at half size since they just looked way too damn huge for gameplay concern.

 

http://myweb.cebridge.net/michaell/rebelscale.jpg

http://myweb.cebridge.net/michaell/empirescale.jpg

 

The ships are in the same order as the above post where I listed all ship sizes in meters.

 

All thats left now is to plug them back into the game and see what happens. I think doing that will let us know if this project is possible or practical.

 

The big ships will need a lot more detail than the small ones.

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I found that a 20% scale to all ships works well. so adjusting my conversion chart. instead of 1 unit = 100 meters, now 0.2 units = 100 meters. the ship sizes in game are more or less about the same as they were in-game and the ship proportions are still correct to each other. so the smaller ships like the assault transport are very tiny compared to the big ones. if you take them out of the task force, you might even lose them!. no its not that bad. you can zoom in and still see them.

 

For converting ships with textures, there is still a problem. Lithunwrap refuses to save anything in the 3DS format if the name including extension is longer than 8 characters. this makes it impossible to convert anything to 3ds without editing its materails manually. If I didn't have this problem, I could easily and quickly scale all of the default ships to their correct proportions and leave their textures intact. but as of right now, each ship will have to be painstakening fixed after each export to 3ds

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I have a med transport that is scaled to the same in-game model. I have yet to finish a texture for it though.. wife is 8 1/2 months preggie, so time is very limited just now... if you'd like to use the model - let me know where to email it!

 

dodododo

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