kaja Posted August 2, 2004 Posted August 2, 2004 How do I change the Textures for the Medium Transport, I don't like is being red, OR you could tell me where to find a beter Medium Transport Model! http://i151.photobucket.com/albums/s152/Dave-Mastor/Cluster6.jpg
Cain Posted August 2, 2004 Posted August 2, 2004 hmmm...I never see that anywere.... but you could have new "3D-tactical" figthers if you don't already have them ....... - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Trejiuvanat Posted August 2, 2004 Posted August 2, 2004 IIRC Mask hasn't made one yet, so there most likely isn't a new model fo the Tunaboat (aka Medium transport). You could try to model one yourself, with textures and all, or look around in the web for models you could convert, Mask said that models made for Armada II can be converted quite easily, perhaps they have one MedTrans?. http://www.swrebellion.com/~jahled/Trej/banner.gif
the_mask Posted August 2, 2004 Posted August 2, 2004 Yup, the STA2 TC has almost every original XWA model in them and already sports a single texture map per model. The link should be in the "other mods" threads. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
GoldenShadow Posted August 3, 2004 Posted August 3, 2004 Where can you find a list of all the ships in rebellion and their lengths, in meters? I want to rescale the ships to their correct proportions. (ie. a corvette is supposed to be able to fit inside a star destroyer's docking bay)
Cain Posted August 3, 2004 Posted August 3, 2004 Do you think it will work ?! If you do this submitt your Tactical.dll file as a new download - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
GoldenShadow Posted August 3, 2004 Posted August 3, 2004 (edited) ok I just went down the list of ships in the game and googled them to find their lengths. Heres what I have, please check for accuracy Imperial Ships:Assault Transport 45mCarrack Light Cruiser 350mGalleon 300mImperial Dreadnaught 600mImperial Escort Carrier 500mImperial Star Destroyer 1600mImperial II Star Destroyer 1600mInterdictor Cruiser 600mLancer Frigate 250mStar Galleon 300mStrike Cruiser 450mSuper Star Destroyer 8000m/12800mVictory Star Destroyer 900mVictory II Star Destroyer 900m Alliance Ships:Alliance Dreadnaught 600mAlliance Escort Carrier 350mAssault Frigate 700mBulk Cruiser 600mBulk Transport 125mBulwark Battle Cruiser 3500mCC-7700 Frigate 400mCC-9600 Frigate 400mCorellian Corvette 150mCorellian Gunship 119mDauntless Cruiser 1500mLiberator Cruiser 398mMedium Transport 90mMon Calamari Cruiser(MC80) 1200mNebulan-B Frigate 300m These numbers are the ship's length in meters Edited August 3, 2004 by GoldenShadow
GoldenShadow Posted August 3, 2004 Posted August 3, 2004 I extracted all of the models and did some measurements and decided to make 1 max units = 100 meters and ended up with this: http://myweb.cebridge.net/michaell/shipscaletest.jpg that really little one in a medium transport. I don't know if that figure was correct. anyways, here is the scale I applied to each model- I didn't do anything with the models I don't have number for. 50% would be half size100% is no change200% is double sizeetc Mon calamari cruiser: 545%Bulk Cruiser: 375%Assault Frigate: 486%Nebulan B Frigate: 294%Corellian Corvette: 180%Medium transport: 60% Corellian gunship: 100%Bulwark battlecruiser: 1786%Liberator cruiser: 343%Dauntless cruiser: 746% the picture isn't perfectly accurate, I was rescaling the ships manually on some ships that looked too big. I made an error and the dreadnaught was the same size as the mon cal. and the medium transport was actually smaller than that, I made it bigger again. same for the corvette and gunship too. Using this information, you can scale your high resolution models to actual size. First match it's length to the original model then scale it by the specified amount. I don't know how these giant models will work in-game though
Cain Posted August 3, 2004 Posted August 3, 2004 Wow now you only need textures I'm sure that the new models will work ...do you need also 2D cards for them ?! http://www.swrebellion.com/hosted/cain/Previews/95.JPG like this ? The actual pic is better this is a small size jpg. Hey ....! Is the Rebellion 3D space enough for big ships ? - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
the_mask Posted August 3, 2004 Posted August 3, 2004 Dunno about the exact numbers, the look good at a cursory glance. The SSD is debatable, but there have been countless discussions about it's true size. Try the CUSWE, it should have the lenghts of almost every ship in it. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
GoldenShadow Posted August 3, 2004 Posted August 3, 2004 I added in the ISD and SSD for size relation this is using my new conversion system. 1 unit in 3dmax = 100 meters so a 12,800 meter SSD is 128 units long. the 150 meter long corvette is 1.5 units long, etchttp://myweb.cebridge.net/michaell/shipscaletest2.jpg the executor is quite the giant
GoldenShadow Posted August 4, 2004 Posted August 4, 2004 ok, I just finished putting all of the models to their exact scale this time, except for the 2 biggest ships, the Super Star Destroyer and the Bulwark. I put each of those at half size since they just looked way too damn huge for gameplay concern. http://myweb.cebridge.net/michaell/rebelscale.jpghttp://myweb.cebridge.net/michaell/empirescale.jpg The ships are in the same order as the above post where I listed all ship sizes in meters. All thats left now is to plug them back into the game and see what happens. I think doing that will let us know if this project is possible or practical. The big ships will need a lot more detail than the small ones.
GoldenShadow Posted August 4, 2004 Posted August 4, 2004 Ok, I have since tested the larger models in -game and I don't think this will work. At least not scaling them up, maybe scaling them down will work better. starting at the biggest ships and going down from there.
GoldenShadow Posted August 5, 2004 Posted August 5, 2004 I found that a 20% scale to all ships works well. so adjusting my conversion chart. instead of 1 unit = 100 meters, now 0.2 units = 100 meters. the ship sizes in game are more or less about the same as they were in-game and the ship proportions are still correct to each other. so the smaller ships like the assault transport are very tiny compared to the big ones. if you take them out of the task force, you might even lose them!. no its not that bad. you can zoom in and still see them. For converting ships with textures, there is still a problem. Lithunwrap refuses to save anything in the 3DS format if the name including extension is longer than 8 characters. this makes it impossible to convert anything to 3ds without editing its materails manually. If I didn't have this problem, I could easily and quickly scale all of the default ships to their correct proportions and leave their textures intact. but as of right now, each ship will have to be painstakening fixed after each export to 3ds
dodododo Posted August 7, 2004 Posted August 7, 2004 I have a med transport that is scaled to the same in-game model. I have yet to finish a texture for it though.. wife is 8 1/2 months preggie, so time is very limited just now... if you'd like to use the model - let me know where to email it! dodododo
dodododo Posted August 7, 2004 Posted August 7, 2004 ...let me know if you'd like it in .x or .3ds format
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