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Just a little bit to realistic...maybe


Stellar_Magic
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:arrow: Try to give some shots to the P II with the SSD maintenance price lowered to 130 the AI will start more usualy now with 2-3 SSD's butr building SSD's ....hmmm I never tryed that :)

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All loaded with bombers? That does sound a tad odd... Other than that, keep us updated with your game. Apparantly it's about to go south for you, a large fleet and a sector lost... :(
Sweat saves blood-Erwin Rommel
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Nah, I just finished construction on a massive ship buidling complex in the Churba Sector, new forces are pouring onto the field :D

 

If I go back to launching hit in fades I should be able to slow down the Empire enough to give me breathing space. Then this will be a real struggle.

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Holy ****!!!!

 

Tierfon was a small ship building facility (1 shipyard) and I'd have a cluster of ships there waiting for an assignment when what drops in but an imperial fleet.

 

The AI has officially fallen in love...with interdictor cruisers!

 

Not one or two Interdictors but Eight!

 

The Fleet consisted of:

1 Imperial II

~2 Tie Defender

~1 Tie Bomber

3 Carrack Cruisers

8 Interdictors

7 Corellian Corvettes

 

To combat this all I had was a hodgepodge of forces:

1 Assault Frigate

1 Rendili Dreadnaught

1 Maraudar Corvette

3 Corellian Gunships

 

Tierfon

~2 X-wing Squadrons

 

My small force was just pulverized!

 

I shall get my revenge for their strike...Let me at em!

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Well they aren't true interdictors... They're the Obstructor class from Protectorate II made more realistic.

 

I counterattacked and have gotten a sizable foothold in the Sluis sector. I seized Bothawui which had get this 8 Shipyards.

 

But thats the good news, recent estimates of the Imperial fleet make it much larger then I thought.

 

They've built over 100 Corellian Corvettes, around 40 VSD I think you got the idea when I've built only 8 MC80s and 3 Home One Class cruisers.

 

It'll be a battle. :D

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The Solution: Build Lots of Carriers and Fighters!!!

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Well darn Home one just was destroyed. I had it in orbit over my Headquarters to.

 

They jumped in with a huge fleet,

 

The Imperial Fleet:

4 Victory Star Destroyers

3 Imperial II Star Destroyers

3 Carrack Cruisers

2 Rendili Dreadnaughts

2 Nebulon B Frigates

2 Quasar Fire Carriers

1 Lancer Frigate

8 Corellain Corvettes

1 Interdictor Cruiser

 

All loaded with a varity of Ties

Against Guardian Force:

 

1 Home One

1 MC 40

1 Asault Frigate

2 Bulk Cruisers

3 Corellian Corvettes

4 Medium Transports

 

Another Case of Alliance Forces getting smashed by a numerically superior imperial force. :cry:

 

Then they left, leaving my Headquarters alone :!::o

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Actually this is playing more like the real galactic civil war. Rebels launch hit and run and the Imperials counterattack with Interdictors and enormous forces whenever they can :roll:

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Well I've been launching attacks on their shipyards, capturing or destroying them whenever possible. My forces's strength has increased almost exponentially. Currently I have about:

 

80 Corellian Corvettes (They make great courier ships)

16 Corellian Gunship

19 Bulk Cruisers

30 Nebulon B Frigates

20 MC 80s

12 Home One Class

16 Maraudar Corvettes

8 Rendili Dreadnaughts

2 Fondor Dreadnaughts

6 Assault Frigates

25 MC 40s

1 Bulk Carrier

4 Quasar Fire Carriers

 

My Headquarters wasn't heavily guarded, I didn't realize they'd discovered its location. It appears however that they targeted my fleet not the Headquarters, there weren't any troops on that fleet.

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A couple of Victories to speak of now...

 

I've retaken the entire Fakir sector and the Palanhi shipyards intact :D The Sluis sector is almost completely under Alliance control. My fleet is still building up the cascade is really giving me alot of forces. I captured Palpatine on Palanhi :P

 

The bad news...

 

Mon Mothma was captured in the outer rim in an incident that also revealed the Empire has constructed a Death Star... 8O

 

Time to send a carrier group to kill that thing! :twisted:

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I just took Coruscant...Wahaaaa!!!!! :lol::lol::lol:

 

My fleet of eight MC80s arrive and the defense fleet turns around and runs....

 

Coruscant and all of that sector are mine. Unfortunately I no longer hold the emperor. The enemy ambushed the fleet I captured him with and destroyed it over Kasshyyk. That Death Star hasn't made another appearance either. :oops:

 

The situation is getting complicated. :wink:

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Now begins the game of cat and mouse...That death star might prove problematic. If the Empire had half a brain it would exploit the fact you're overstretched and begin a hit and run campaign....but it doesn't.
Sweat saves blood-Erwin Rommel
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  • 1 month later...

Stellar_Magic, I was wondering what numbers you use for your fighters (especially interested in shields, laser cannon, torpedo and construction cost info). It sounds like your laser cannon rating is extremely high, but doesn't that make the torpedoes kind of irrelevant?

 

Do you use "shields" on your T.I.E.s and if so, how do they compare with the X-Wing laser cannon?

 

Thanks!

Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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I don't remember completely but I think I set it up like this...

 

TIE Fight (Example)

Speed 50

Shields 0

Manueverability (Equal to the XWA value)

Number in squadron (12 x the XWA Hull Rating)

Lasers 20

 

Whats really deadly on cap ships isn't the torpedoes, which are 12 x the number of tubes, but the ion cannons, 10 x the number of cannons. They can bring down shields in a real hurry.

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TIE Fight (Example)

Speed 50

8O8O8O

 

*blink*

 

Whats really deadly on cap ships isn't the torpedoes, which are 12 x the number of tubes, but the ion cannons, 10 x the number of cannons. They can bring down shields in a real hurry.

 

Oh great, now I have to double my fighters' ion cannon and start a new game... :o

Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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This is what I've got so far:

 

 

                       Res.   Mat/Mnt  Hull/Shield    Speed/Agility    Las /Ion /Torp

T.I.E. Bomber           1      6/ 6      36/ 0            7/ 7          20 / 12 / 32
T.I.E. Fighter          0      4/ 4      16/ 0            9/ 9          20 /  0 /  0
T.I.E. Interceptor      5      6/ 6      16/ 0           10/11          32 /  0 /  0
T.I.E. Defender        11     18/30      36/26           10/10          40 / 12 / 20
Y-Wing Starfighter      0      8/ 6      20/10            8/ 8          20 / 12 / 32
X-Wing Starfighter      1     10/ 8      20/10            8/ 9          32 /  0 / 16
A-Wing Starfighter      4     10/10      20/10           11/11          30 /  0 /  0
B-Wing Starfighter      6     14/16      40/30            7/ 7          32 / 24 / 48

 

*The Hull value is a notional value which is simply added to the total “shieldsâ€

Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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I started a game using the fighter stats quoted in my post above. There was just a skirmish at Selonia between an Alliance escort carrier with one squadron each of X-Wings and Y-Wings, and two defending T.I.E. squadrons. During most of the battle the carrier stayed a safe distance away and it was never close enough to be involved.

 

So the battle was between the 24 T.I.E. fighters, and 12 X-Wings and 12 Y-Wings.

 

The T.I.E.s seemed to concentrate on the Y-Wings. Stupid computer! In an actual battle the Y-Wings would be the greater threat to Imperial ships and so should (and hopefully would) be eliminated first. But in this little knife fight at Selonia, the X-Wings were the sharpest knives.

 

On the other hand, maybe the T.I.E. pilots were just getting hits against the less maneuverable Y-Wings.

 

The important thing is that the Imperial pilots acquitted themselves well. Although they were all killed (cost: eight), they were still able to destroy all of the Rebel bombers (cost: eight). But, although I still had a full squadron of 12 T.I.E.s flying when the last Y-Wing was lit up, they were not able to destroy a single Rebel X-Wing. :( Hopefully the survival of all X-Wing pilots combined with the total loss of the Y-Wing squadron will lower the morale among Rebel bomber crews. :twisted:

Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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So of course, now the question is, are the fighters too cheap? Should I double their existing costs? If I did, would the poor computer be all in a muddle? More than it usually is, that is?
Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
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