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Just a little bit to realistic...maybe


Stellar_Magic
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Okay I've been playing around with Rebed trying to get the game to feel, movie type realistic. So I'm playing as the Rebels and launch an attack on a lone imperial system in a sector.

 

My attack force:

MC80A Liberty

MC40A Hawk

Nebulon B Frigate Redemer

Corellian Corvette Spear of Calamari

 

2 X-wing Squadrons

2 A-wing Squadrons

2 Y-wing Squadrons

 

And I find what I've started to refer to as convoys over the system. 12 Modern Action Transports and a Star Gaelleon escorted by a Carrack.

 

The Planet has a large compliment of Ties however.

 

3 Squadrons of Tie Defenders

6 Squadrons of Tie Bombers

 

But I failed to factor that in as I launched my assault.

 

My force enters the system and I order the fighters to hold off the enemy starfighter force and star smashing the imperial freighters.

 

I see a coupe of Imperial Freighters fall from the concentrated turbolaser fire from my force then I notice that my starfighters are being picked to pieces...Every last one destroyed by those Tie Defenders...The scourge of the Alliance.

 

Then those six squadrons of Tie Bombers were on me. Their opening assault took out the Corvette in a matter of seconds. Through my minds I could imagine what 72 Tie Bombers could do to a rebel task force without starfighter cover. So I ordered the withdraw. The Ties came on my ships and not one of them escaped. They all met their deaths from volleys of over a hundred torpedoes from those Tie bombers.

 

Well It's allot fo fun to kill ships that way as the rebels but I'd never seen the Imperials pull it off. That was one stupid mistake. :roll:

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Well 72 is the number of indivdual TIE bombers in the attacking force. Twice that is the number of Torpedoes that are launched in a volley. They can cause some serious damage.

 

When I'm playing as the Empire I've been following established imperial doctrine with those starfighters.

 

6 Squadrons = 1 Wing

3 Tie Fighter Squadrons

2 Tie Interceptor Squadrons

1 Tie Bomber Squadron

 

I'll send th eyeballs and the squints (Tie Fighters and Interceptors) against the fighters and use the bombers to give the starships a head ache.

 

I just fought an engagement as the Imperials.

 

With a Strike Cruiser, an ISD 2, and a VSD 2 I was jumped by a Quaser Fire Carrier equipped with 6 starfighter squadrons, a large convoy of rebel troop transports, and 2 Bulk Cruisers

 

Imperial Forces:

 

Imperial II Star Destroyer: Glory of Empire

~3 Tie Fighter Squadrons

~2 Tie Interceptor Squadrons

~1 Tie Bomber Squadron

 

Victory II Star Destroyer: Veteran of Arms

~2 Tie Interceptor Squadrons

 

Strike Cruiser: Fondor Dice

~None

 

Rebel Forces:

 

18 Medium and Modern Action Transports

 

2 Bulk Cruisers

 

1 Quasar Fire Carrier

~3 Y-wing Squadrons

~3 X-wing Squadrons

 

Well, I think two Star Destroyers should easily be able to handle such an enemy. I send the fighters after their fighters and my bombers agains the one of the bulk cruisers.

 

The AI apparently figured out that Y-wings are death to capital ships. Two squadrons of Y-wings got past my fighter screen and proceeded to destroy my Victory Star Destroyer. :oops: The X-wings were slowly overwhelmed 7 Squadrons against 3. I lost three Fighter squadrons but managed to eliminate the X-wings and destroy the Y-wings before they could destroy my ISD. They did a pretty bad number on the ISD though. In the end the empire emerged victorious, through superior numbers of starfighters. Numbers are the Empire's saving grace :roll:

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:arrow: Hey when you are going to post your TC......and from where you are lunching torpedos ?!....?

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ya know, thats why i fancy assualt transports while playing as the empire. they are cheep to build, easy to repair, and one of them can take on several squadrons of starfighters.

 

Although when playing as the rebellion, the nebulon b and correlian gunships tend to wipe out more starfighters than my starfighters do.

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The events I've just posted are about a mod I've been working on and tweaking to make it seem more real. It sure made starfighters more effective. But I've found you need alot of anti-starfighter craft to stand a chance against a full wing fo X-wings (6 squadrons). If you've played the Xw-ing series you realize just how big a deal starfighters can be. Heck the Imperial and rebel AI have been concentrating on building Carriers, they know that with this mod, starfighters rule!!!!! :twisted:

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Yep... Whats really funny is that in my mod...A squadron of X-wings costs more then the transport craft. I've been using the stats from X-wing Alliance for the craft and I'm still surprised by the choices the AI has been making.

 

I also made it so only the Imperials have cruisers with Gravity wells. Its made playing as the rebels interesting. :P

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Day 232 Playing as the Alliance

 

Recent intelligence suggest an Imperial convoy under escort has entered orbit over the system of Delaya.

 

Carrier Group Quasar Fire has been sent to destroy the force.

 

Quasar Fire Class Carrier: Quasar Fire (The vessel is the first of its type)

~3 X-wing Squadrons

~3 Y-wing Squadrons

 

Corellian Gunship: Lance II

Corellian Gunship: Lance III

Corellian Gunship: Lance IV

 

Medium Transport: ATS-001

Medium Transport: ATS-011

Medium Transport: ATS-012

 

The ships drop in and find the convoy under the watchful eye of an Imperial II Star Destroyer

 

Imperial Convoy:

 

Imperial II Star Destroyer: Iaptous

~2 Tie Fighters

~2 Tie Bombers

 

Carrack Cruiser: Gorgon

 

4 Bulk Freighters

 

1 Star Gaelleon

 

6 Corellain Corvettes

 

So the engagement begins... The Result:

 

Alliance losses:

1 Y-wing Squadron

 

Imperial losses:

Everything but 4 Bulk Freighters...Ouch!

 

How is that possible: The Imperials made a mistake by not loading the Imperial II with a full compliment of Ties. Once they were dealt with the Y-wings and X-wings began to massacre the Imperial Capital Ships and the the Corellian Gunships did a number on the Imperial Corvettes.

 

The First Capital ship to fall was the Imperial II Star Destroyer: It didn't take long to whittle the ship's shields down to nothing then take a massive hunk out of her hull from a single volley of torpedoes. The Imperials didn't stand a chance. :twisted:

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Its the AI, it keeps assemlbling fleets with a bunch of smaller vessels, and one or two real combat ships to guard the other ships. (I made the Corvette able to carry to regiments and the Bulk Freighter 6)

 

I keep hoping the AI will build a SSD, but it hasn't even though it doesn't cost much for a ship of that power. Maybe the AI is just going to build one and stick it over Coruscant, I saw that once, kind of annoying actually. :roll:

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Maybe if I see one I should set a timer :) Bets on how long to take it down? :lol:

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True...well darn, the blasted Ai figured out a counter.

 

They've begun building Nebula Bs and Lancer frigates like crazy. I just lost a couple squadrons of fighters to an attack from them...Stupid Nebulas.

 

A Nebula and 2 Lancers appeared over one of my worlds and I've got a pair of Y-wing squadrons, and an X-wing squadron on station. Those blasted lancers are death to y-wings. My x-wings got pounded by the nebula's fighters...arrggghhh. :?

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I think its designed so that it builds whats best against whatever did the most damage to the enemy in the last battle. If I make a strike against it with Cruisers thats successful they'll build larger vessels like Star Destroyers. Thats how I'd design the AI. Maybe the AI is just getting lucky :idea:

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We'll find out soon enough...I've got a cruiser group in the final stages of construction, if there is a surge in Star destroyer production after an engagement I'll be right. Somehow I doubt it. It could be simply based on combat power, the Nebula B has alot of power for a ship its size. In my mod anyway. 8)

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I'm writing my next installment of SW vs ST right now so I won't be able to test it. :(

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Day 452

Fakir Sector

 

I've been forced to abandon all the worlds in the Fakir sector except for Rallitar. Its hard to believ that only a hundred days previously the sector was completely mine. I deployed that cruiser task force. Task Force Defiance.

 

Well I drop into the Palanhi system in an attempt to cease control of the shipyards there. When I arrive there is no defense fleet or ties there!!! I launch a sabotage mission to knock down the shields when one day after I arrive the Empire drops in with the largest force I've seen them deploy yet!

 

The Imperial Force:

1 Interdictor Cruiser

4 Victory II Star Destroyers

3 Imperial II Star Destroyers

10 Corellian Corvettes

2 Rendili Dreadnaughts

1 Lancer Frigate

 

Completely loaded with TIE Bombers...

 

Against that I had the following

 

1 Home One Class Cruiser

1 MC40 Class Cruiser

1 Nebulon B Frigate

1 Corellian Corvette

1 Corellian Gunship

3 Medium Transports

 

Total Strength Squadron:

5 X-wings

4 Y-wings

4 A-wings

 

So I send the Y-wings after the Interdictor and everything else after the Imperial fighters.

 

Only three rebel ships escaped, A corvette, a Nebulon B, and a Medium Transport along with a lone A-wing squadron.

 

My only conclusion was that the AI got extremely lucky by having a strike fleet one day away from arriving at Palanhi. This fight reminded me of Bilbringi in the Thrawn trilogy, if it'd been played out completely.

 

Ouch there went half the Rebels Crusiers

:oops:

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