KiDmustanG728 Posted May 24, 2004 Posted May 24, 2004 I've been playing this game for years but I never figured out how you defend a Death Star in combat. The manual says that you need to have alot of fighters [obviously]. But I just fought a battle against a large Rebel fleet where I had around 120 fighters. They had significantly less, around 40 or so. But they still were able to destroy my death star. Then I went back and simulated the battle and the Death Star wasnt destroyed. Then I went back again and played the battle myself and the Death Star wasnt destroyed. Im lost. Is it random?
SWR Staff - Executive Evaders99 Posted May 25, 2004 SWR Staff - Executive Posted May 25, 2004 Simulation, it seems, is pretty random. I like playing my battles out... generally less lost ships. Death Star shield anyone? Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
KiDmustanG728 Posted May 25, 2004 Author Posted May 25, 2004 Yeah simulating battles is much less fun then fighting them out. But I'm using the DS to attack so shields are impossible.
BadSamaritan Posted May 25, 2004 Posted May 25, 2004 it doess seem to be random for me. No matter how many fighters i have, that blasted trench run disease can gets about half the time. I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
KiDmustanG728 Posted May 25, 2004 Author Posted May 25, 2004 I guess I'll conclude that it helps to have overwhelming numbers of fighters but in the end it is random.
Canno Posted May 25, 2004 Posted May 25, 2004 Well to defend it you just got to have alot of fighters and anti fighter craft to take out the enemy fighters befor they get to do a trench run when they do a get to the death star a preform a trench run I think its calculated randomly dont know what the chances are though but if they make it you loss the death star or they lloss there squadren Its really simple DON'T LET ANY REBLE FIGHTERS LIVE! -"The major is a good man means well and works hard. Undortunatly, he would not be able to get a clue if he went out into a field full of horny clues during clue mating season , smeared his naked body with clue musk, and danced the ritual clue mating dance."- -"Now there's an image I'd really have preferred you'd kept to yourself."-
KiDmustanG728 Posted May 25, 2004 Author Posted May 25, 2004 Yes but rebel fighters start in space already. So they can immediately attack the DS. Imperial fighters still have to launch from their ships so being able to muster enough fighters to prevent the rebels from getting close enough to the DS is hard too. Heh.
Canno Posted May 26, 2004 Posted May 26, 2004 Ya I see your point... well oonce you get the tie deffenders the rebles don't have that in there favor any more cuse your tie defs start in space to! It seems to me that with this game the death sttar iisn't so much an indestruckable wepon that is used in space agaist other ships its more of a diplomisy type spacce station cuse you make it sit around above a planet and it helps out there loalty towards you. Itts sceond big use is to arive at a target pplanet that has nerly ivinceable ground deffences and.... blow the planet up! This is just based on what I have heard aboout it and what it does I haven't really been able to use one yet but I am building one around correlia right now.... DON'T TELL ANY REBLES THAT!!! -"The major is a good man means well and works hard. Undortunatly, he would not be able to get a clue if he went out into a field full of horny clues during clue mating season , smeared his naked body with clue musk, and danced the ritual clue mating dance."- -"Now there's an image I'd really have preferred you'd kept to yourself."-
KiDmustanG728 Posted May 26, 2004 Author Posted May 26, 2004 Hah well I just like to have them cruising around the galaxy supported by a large fleet. Not so much blowing up a planet but if you combine them with a few Victory II's, you can blow through any defenses. And yes Defenders seem like the best choice to defend DS's. Obviously because they are called defenders heheh. Probably why the manual specifically suggests that you use them when they become available.
glandry Posted May 26, 2004 Posted May 26, 2004 You need a lot fighters, preferable defenders or interceptors, but they need to be stationed ON the death star, not on your other ships. They will be the fighters that will defend your death star.
Canno Posted May 26, 2004 Posted May 26, 2004 So do the fighters that you put on your death star stay with the death star or somethin? do they start in a diffent place when you go into battle?or do they just start in the same place as the others? if they do start with the others then why do you say that its the ones you have on the death star that defend it cuse if you got a fleet with it then it seems you should have all your fighters no matter what ship they were on deffend the death star -"The major is a good man means well and works hard. Undortunatly, he would not be able to get a clue if he went out into a field full of horny clues during clue mating season , smeared his naked body with clue musk, and danced the ritual clue mating dance."- -"Now there's an image I'd really have preferred you'd kept to yourself."-
glandry Posted May 27, 2004 Posted May 27, 2004 I think if you station them on the death star, they stay there. You will not be able to control them. That`s what I remember anyway. I don`t usually bother building a death star.
Canno Posted May 27, 2004 Posted May 27, 2004 Hmm well i'll find out soon only about 50-60 days tell mines done........... -"The major is a good man means well and works hard. Undortunatly, he would not be able to get a clue if he went out into a field full of horny clues during clue mating season , smeared his naked body with clue musk, and danced the ritual clue mating dance."- -"Now there's an image I'd really have preferred you'd kept to yourself."-
the_mask Posted May 27, 2004 Posted May 27, 2004 Nope all the fighters start in the same place, but usually mine are swarming over those of the Rebels, so they are a trifle too busy to attack the Deathstar. Also the Lancers give 'em something to do as well http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
Canno Posted May 27, 2004 Posted May 27, 2004 Well I guess it doesn't really matter where they start as long as they kill all the rebel Scum befor they get to the death star. But you would think that after the first death star that they would change the design to get rid of that little exaust port thing that they keep shooting torpedos in! -"The major is a good man means well and works hard. Undortunatly, he would not be able to get a clue if he went out into a field full of horny clues during clue mating season , smeared his naked body with clue musk, and danced the ritual clue mating dance."- -"Now there's an image I'd really have preferred you'd kept to yourself."-
Mad78 Posted May 27, 2004 Posted May 27, 2004 Bof... Personnaly I believe that the DS is far too expensive compared to the cost to destroy it. so I never buils any. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Mad78 Posted May 28, 2004 Posted May 28, 2004 I tend to find that making costs too low doesn't make the game as fun. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Canno Posted May 29, 2004 Posted May 29, 2004 I usealy make things more expeive but I make the advanced facillities take only 1 day per cost unit and the low grade ones take 3 days I also take the time it takes for mines and refinaries down by about 1 or 2 days I just find mixing things around can make it kind of more interesting some times -"The major is a good man means well and works hard. Undortunatly, he would not be able to get a clue if he went out into a field full of horny clues during clue mating season , smeared his naked body with clue musk, and danced the ritual clue mating dance."- -"Now there's an image I'd really have preferred you'd kept to yourself."-
Bill Posted May 29, 2004 Posted May 29, 2004 The Death Star is the ultimate weapon, you don't need to guard it, it has enough weapons on it to destroy anything. The force is strong in my family. No, Luke, I am your father.
Mad78 Posted May 29, 2004 Posted May 29, 2004 That's what Tarkin says. Ohh ... Sorry. said http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
KiDmustanG728 Posted May 30, 2004 Author Posted May 30, 2004 It's best to cut the AI's construction costs down so that they can attempt to pose a challenge. By doing that, I find they build massive fleets but still do not build any gravity well ships to prevent me from retreating.... sigh
Mad78 Posted May 30, 2004 Posted May 30, 2004 When I play the Empire the sometimes build CC-7700. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
mawshiye Posted May 30, 2004 Posted May 30, 2004 rebel fighters start in space already. So they can immediately attack the DS. Imperial fighters still have to launch from their ships so being able to muster enough fighters to prevent the rebels from getting close enough to the DS is hard too. Heh. You got that right. In order for a trench run to happen the Rebels have to have more fighters deployed than the Imperials. If you have to launch all of your fighters the Rebels may be able to pull off a few runs before you have launched enough squadrons. Whenever I build a DS I stock it with a full load of Tie Defenders and add it to one of my fleets that have over 100 fighters each. Not to mention the dozens of Lancers that I add too. Die, Rebel Scum!!!!! :twisted:
ElvisMiggell Posted May 30, 2004 Posted May 30, 2004 I lost a DS the other day, i removed fighter from the game, but of course the rebels always start with some, and sure enough, first run they made, they destroyed my lovely weapon of mass destruction. Elvismiggell. Strike me down and i will become more powerful than you can ever imagine... Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now