Spade Posted May 19, 2004 Posted May 19, 2004 I am a fan of the old TIE fighter game and think that it would be amazing if some aspects of the old XvTie series could be incorperated into the battle sequences. Before each battle, what if you could choose the initial fleet tactics and then choose whether to remain in command of your fleet or take command of fighters or (hopefully) gunboats first hand. Mabey players could issue fleet commands from the fighters too, to keep the strategy part of the game in the battles. P.S.I just found this site a few days ago, and I love it. Sorry if I mentioned something already brought up, havnt gotten to read all of the posts yet.
Texas_Fett Posted May 20, 2004 Posted May 20, 2004 Welcome, Spade! Yeah, I think this came up a loooong time ago. Using the XWA engine for the fleet battles when you decide to take part, the Homeworld engine for when you chose to remain in the 'tactical' mode, the JKIII engine for performing espionage and sabotage missions, and the Force Commander/Galactic Battlegrounds engine for planetary assaults. {sigh} Sadly, all we can do is dream, since incorporating even one of those aspects would be all but impossible, even with the sourcecode. Not to mention the size of the install... Five of the Greatest Lines in the Star Wars Trilogy -"As you wish..."-"He's no good to me dead..."-"What if he doesn't survive? He's worth a lot to me."-"Put Captain Solo in the Cargo Hold"-"AaaaaAAaaaaaa!!" Fett's VetteThe Lyrics
AdmiralFishface Posted May 20, 2004 Posted May 20, 2004 I don't think it would be neccesary. Sure, it would be fun to ambush Coruscant with a few hundred ships and sit in an X-Wing and watch, but what is more important, and maybe even a bit realistic, is to make RII a good strategy game. You want to fly an X-Wing, play X-Wing.You want to be a Jedi Knight, play Jedi Knight.You want to lead the Rebellion, ... http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif
Lord_La_forge Posted May 20, 2004 Posted May 20, 2004 I don't think it would be neccesary. Sure, it would be fun to ambush Coruscant with a few hundred ships and sit in an X-Wing and watch, but what is more important, and maybe even a bit realistic, is to make RII a good strategy game. You want to fly an X-Wing, play X-Wing.You want to be a Jedi Knight, play Jedi Knight.You want to lead the Rebellion, ...Yes, right. Still, such a complex game would be a dream come true for most of us!
Cain Posted May 21, 2004 Posted May 21, 2004 He,he,he let me tell you guys some news......the "Force" has reveal something like this to me that will happen in 3-4 years .The two engines combination will be the next big thing in game matters. So just wait until then - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
ElvisMiggell Posted May 28, 2004 Posted May 28, 2004 Um, it's already going on. Ever played BF1942? Elvismiggell. Strike me down and i will become more powerful than you can ever imagine... Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
Cain Posted May 28, 2004 Posted May 28, 2004 Shhhhh don't tell anywone they don't know ...ahhh also did you played Protectorate : the Empire Strike Back vs 2.2 ?! - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Lord_La_forge Posted May 28, 2004 Posted May 28, 2004 Um, it's already going on. Ever played BF1942? Yes, that's the point! I have BF Vietnam... And, you don't need to have a whole new engine. Remember Sim City 2000 - Sim Copter You could load your city map into the other game. So it can be done... and I think it's good for the game market too
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