Grand_Admiral_Thrawn Posted September 3, 2004 Posted September 3, 2004 Yes, I've never quite understood why that happens, though I find it only occurs when I'm playing with a rediculousley high number of starting RUs and lots of RU injections and Lump Sums. History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
Grand_Admiral_Thrawn Posted September 3, 2004 Posted September 3, 2004 Don't mean to double post, but this is unrelated to the above. I've noticed that several of the SW maps are, well, exactly the same. That is, I know they all have the same basic layout, but many are the same map, with the same starfield background. Mon Calamari, for instance, doesn't have a planet, nor does the Aldaaran Graveyard. Is it just me, or are others noticing this too? History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
Zero150 Posted September 4, 2004 Posted September 4, 2004 well, yeah that's definitely the case. Though with Ender and Byss you can see constillations and the planet in the background. The one's that are different are the ones without the picture...you know...of the same map over and over. Those other ones are actually pretty interesting, and I have seen screenshots of a map with the deathstar in the middle. I think also that those maps might be temporary until they design new ones? I'm not sure, but I actually might try out the map creation tool not too long from now.
Grand_Admiral_Thrawn Posted September 5, 2004 Posted September 5, 2004 Some of the mas with pictures are unique, and some of the maps with the same picture as others are unique, however there are a smattering that are just a starfield. I suppose it could be in preparation for the complete 0.30. History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
Grand_Admiral_Pellaeon Posted September 6, 2004 Posted September 6, 2004 yeah we have to remember this is just beta Jacen Solo: "What happened to the war?"Pellaeon: "It went away."
stormfury_2 Posted September 10, 2004 Posted September 10, 2004 Does anyone or has anyone encountered a problem were VS1's will only fire ONE salvo of heavy concussions and the goes for the torpeado sphere too, it will only fire one salvo as well. I'm not sure what is happening or if it is meant to be like this any ideas guys?? (tried reinstalling several times about to D/L both patch and .30 again)storm... No Archibald you cannot fly me home! Especially because that which you are sitting in is a tin foil covered, card board box.
Zero150 Posted September 10, 2004 Posted September 10, 2004 actually, the only time I've noticed VSI's fire a salvo of rockets is when I was fighting against them. I've built them a lot as the empire, and I still have yet to see a cloud of torpedoes coming from that thing. Actually...I think selected it and pressed 'z' and it came up with the salvo cursor, maybe I'm thinking of something else but if that's the case....then it seems like it can only fire once (since there's nothing that a Destroyer can dock to)
stormfury_2 Posted September 11, 2004 Posted September 11, 2004 Well then maybe Eville can shead light on this rather cloudy issue... No Archibald you cannot fly me home! Especially because that which you are sitting in is a tin foil covered, card board box.
SWR Staff - Executive EvilleJedi Posted September 12, 2004 Author SWR Staff - Executive Posted September 12, 2004 VSD Is have 80 heavy concussion missile launchers, currently in patch 1 they can only fire once with the Z key, but they can dock with the modular taskforce cruiser, unfortunately it doesn't reload them yet, that should get fixed in patch 2
stormfury_2 Posted September 12, 2004 Posted September 12, 2004 Ahhh that would explain that issue then. Thanks eville Now about the Torp sphere can you help me out here again Eville? It seems to only fire once as well does that need a modular taskforce cruiser to dock with it too?? No Archibald you cannot fly me home! Especially because that which you are sitting in is a tin foil covered, card board box.
Vero Posted September 15, 2004 Posted September 15, 2004 ive noticed that the tyrant,alligience(spelling), and titan cruiser's all have their description messed up. And the Imp2 has a attack power of 0. I know it kicks major @$$ but that "0" is kinda daunting....
Grand_Admiral_Pellaeon Posted September 15, 2004 Posted September 15, 2004 as evillejedi posted somewhere the game cant regonise some weapons but he plans on removin those damage thingys anyways (wonder what hell put in place of em) Jacen Solo: "What happened to the war?"Pellaeon: "It went away."
Zero150 Posted September 15, 2004 Posted September 15, 2004 remove the value of attack the ship has? o.O....that doesn't sound good, if he was we'd need a really good system to compare ships when we build them.
Grand_Admiral_Pellaeon Posted September 19, 2004 Posted September 19, 2004 his words not mine, theres a complex sytem which basicaly doesnt work with the mod Jacen Solo: "What happened to the war?"Pellaeon: "It went away."
SWR Staff - Executive EvilleJedi Posted September 19, 2004 Author SWR Staff - Executive Posted September 19, 2004 the code that displays those vaues does not take into account turrets and is hard coded (example look at the hiig battlecruiser, it doesn't actually have the damage value for its ion cannons listed) all of the ship descriptions have the armaments listed, the higher the weapons class the more powerful the weapon use that.
Krytos Posted October 2, 2004 Posted October 2, 2004 I was just playing a game when my DSD took on an ISD mk I. The ISD had some fire support from a pair of Eidolon and an Enforcer. Nevertheless, my DSD was destroyed in very quickly without doing much if any damage to the ISD's shields let alone hull.The DSD is meant to be a reival for an ISD mk II - with less firewpower, though better shielding, warhead launchers, faster and smaller ie. harder to hit. An ISD mk I therefore should have little chance of beating a DSD or ISD mk II. It seemed as if the DSD was substantially weaker than the ISD in both firepower and shielding as well as it could barely hit the target - at a range of 17km, less than half the shots hit. It also appeared as if several guns were firing though there was no actual energy bolts visible and only the weapons on the ship's nose were firing - no weapons beyond (a little later on the bridge heavy turbolaser fired).I looked at their hitpoints and the ISD has 20,000 more hit points - even though they have the same hull value (both are 7D, the ISD has a shield value of 3D and the DSD has 5D).There seems to be a simular problem with hitting targets with the Republic Star Destroyer - although it appears to fair better than the DSD and is cheaper. http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gifhttp://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif
stormfury_2 Posted October 2, 2004 Posted October 2, 2004 Did you know though... That the ISD mkI has 80 Heavy concussion missle launchers. So there for a single salvo of those missle will do a substancial amount of damage. And plus you were outnumbered. No Archibald you cannot fly me home! Especially because that which you are sitting in is a tin foil covered, card board box.
Krytos Posted October 3, 2004 Posted October 3, 2004 Did you know though... That the ISD mkI has 80 Heavy concussion missle launchers. So there for a single salvo of those missle will do a substancial amount of damage. And plus you were outnumbered. Actually, that's the Victory mk I Star Destroyer. Secondly, the other ships were only lending support. I'd assume that an ISD mk II under the same cercumstances would fair far better and be able to take out the ISD mk I and continue to engage those vessels that were supporting it before being destroyed. Nevertheless, even if those ships were fully engaged, the DSD should have been able to do more than scratch the ISD's shields.http://img2.exs.cx/img2/5788/ss00901.jpg I reloaded the game, and tried a second time - with simular results, except this time I didn't damage the shields rather the hull armour. The pic above shows the damage the ISD took, I'd show the damage of the DSD - though it's destroyed. This time I tried some other things to test it further. At a range greater than 10 km (I wasn't able to get closer ever without being destroyed in a few seconds when the rest of the Imperial units engaged) an average of 1 in 4 shots of the DSDs hit, and salvos of 4 shots was mainly what it fired - with long delays between salvos. http://img2.exs.cx/img2/9951/ss00888.jpg It's concussion missile launchers never fired (even though some Imperial warships was firing its own at my DSD at a range of 16 km), the first salvo of heavy turbolasers it fired appeared to be half of the forward facing weapons. Later when it tried to fire these weapons, there were only mussle flashes and nothing more. This was the largest salvo of weapon fire from the DSD, roughly 14 - 15 blasts. Something I did notice though, was the ion cannons fired at a rate simular to the turbolasers - eventhough there are far fewer ion cannons.http://img80.exs.cx/img80/7093/ss00886.jpg I reloaded again and attacked once more, this time though I retreated in a hope to bring the ISD out of the Imperial base so a second DSD could engage it one one one. At a range of 22 km, while I was retreating, the ISD could still hit the DSD with most of its weapons, more than 3/4 of its shots hit. When I turned to attack, not a single shot hit the ISD. Another test was when there wasn't an ISD present, this test only lasted a few minutes, though it was to test the strength of a DSD. It attacked a crusier shipyard while being engaged at long range by support vessels and some base structures. It started off as expected, with the DSD getting very little damage - though firing even fewer weapons at the shipyard than at the ISD. After about half a minute, the shields on the DSD began to drop at a steady rate, and I was forced to pull the DSD out once the shields reached around 75%. It was able to take out the crusier yard - though that was only after 7 E-Wing and 7 XJ-Wing squadrons did a torpedo run on the ship yard and left it in ruins. In summary, the DSD appears to be weaker than it should be (even the armour value at the bottom of the screen states that it's about 20,000 hitpoints weaker than an ISD which has the same hull armour), it doesn't fire all of it's weapons and it can barely hit anything anymore. In earlier versions, when the DSD didn't have shields, it faired better in combat and was able to take on an ISD mk I or mk II and cause significant damage - it's only lacking was it didn't have shields so it couldn't continue a pitched battle. http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gifhttp://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif
SWR Staff - Executive EvilleJedi Posted October 3, 2004 Author SWR Staff - Executive Posted October 3, 2004 yeah I would agree that there is a problem with the DSD its shields are getting in the way
stormfury_2 Posted October 3, 2004 Posted October 3, 2004 I apologise for my stupid comment I really do need to read what is said properly.. sry about that, even though it was late when i posted thats no excuse.storm... No Archibald you cannot fly me home! Especially because that which you are sitting in is a tin foil covered, card board box.
Krytos Posted October 4, 2004 Posted October 4, 2004 I apologise for my stupid comment I really do need to read what is said properly.. sry about that, even though it was late when i posted thats no excuse.storm... That's cool, I mean it's very easy to mix-up a Star Destroyer just by reading over the initials.I mean look at them all: VSD, ISD, RSD, SSD, DSD, ASSD, ESSD, SSSD and there's probably more And most only have one letter different. http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gifhttp://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif
blazican Posted October 30, 2004 Posted October 30, 2004 i am having a few problems, my problems are not in the actual game but in the loading of the game. when i start a new game and when it loads up, the game freezes. i thought that maybe it just took that long to load so i i went out, just to test it. i came back for about an hour and it was still loading, is there anyway to get this to stop?
stormfury_2 Posted October 30, 2004 Posted October 30, 2004 Erm shouldn't this be posted in the 'I can't get it to work' topic? Anyway now your here i'll see what i can say to help. Firstly, have you installed everything correctly? secondly is your PC good enough to run it. Thirdly make sure you've set the game type to warords and chosen the correct teams (rebellion and/or empire) Finally we need a little bit more info maybe a screen capture or something like that could help. et me know if any of this is relevant or helpful or just stupid... storm... No Archibald you cannot fly me home! Especially because that which you are sitting in is a tin foil covered, card board box.
blazican Posted November 2, 2004 Posted November 2, 2004 i have a small issue, i see on the ship list that the stident star defender is available for construction in game, when i play as the rebels i cant seem to see the ship to build. is this a bug or is it going to be implemented in the next patch? or is there something else i need to do.
stormfury_2 Posted November 2, 2004 Posted November 2, 2004 I think perhaps it's just been missed from this current build of the game and will be added next time. No Archibald you cannot fly me home! Especially because that which you are sitting in is a tin foil covered, card board box.
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