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:arrow: The Admiral improves the in-fight quality of ships

 

:arrow: The General - improves the troops in assoults defence detection etc

 

:arrow: The Commander -//- the fighters :D

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admirals improve capital ship performance in tactical mode. this included speed, agility, and even firepower and damage control. i don't see why, but i may have something to do that an admiral may make the aim of ships better, hitting what they want to and important systems better than the ship on its own. this is dependent on leadership. admirals also enhance the detection and foiling abilities of the capital ships in their fleets. this is dependent on espionage and combat ratings.

 

generals improve ground troop ability to defend their planet. they also improve the functioning (i.e. power) of shield generators, ion cannons, and turbolaser batteries on the ground. generals also improve the troops' abilites to assault a planet if they are a general in a fleet. all of these are dependent on leadership. generals, on the ground or in a fleet, improve troops' abilities in detecting and foiling missions. again, dependent on the general's espionage and combat skills.

 

commanders increase fighter squadron performance in tactical mode. this is one of the biggest differnces i have found in the game. test this as the alliance, since all of thier fighters have a hyperdrive and are undocked as a battle begins. if the imperial fleet turns and runs because you're stronger, without a commander, the imperial fleet will be gone by the time you're fighters are half way to the other end of the battle space, with a commander, you can not only get all the way across, but infilct some damage by the time the imperial fleet escapes into hyperspace. i read somewhere that not only leadership is a determining factor of how well their fighters perform in battle, but also combat. if you don't believe that, take a look at your characters, most of the people that can be commanders have good espionage and combat skills. there are a few exceptions to this, but not many. commanders also help their ground based and fleet docked fighters detect and foil missions, again, this depends on espionage and combat ratings, not leadership.

 

so, as you can see, command ranks can be an extremely important part of this game. its such a shame that there are only 30 characters per side and only about 2/3 of them can hold ranks. in a huge galaxy with 20 sectors and 200 systems, that sure spreads you thin. it would be nice to have a general in each sector protecting each system that has your manufacturing faciities for that whole sector. a commander too if you'd have the resouces to put fighters on the ground in that system. every one of your combat fleets should have an admiral, a general and a commander if you're carring troops and fighters in that fleet, especially if you want to assault planets. also, alot of your command rank eligible personnel are needed for research and development, diplomacy, sabotage, espionage, etc. if you're like me and you really try to defend your headquarters, you have troops and fighters on the ground, and a fleet with capital ships that also carry troops and fighters. general and commander on the ground and an admiral, general, and commander in the fleet, that's five characters right there. having someone holding a rank is never a waste, and you should put someone in charge of something on an important system if you dont' know what else to do with them. its just such a shame that there are so few to go around in this extensive galaxy.

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From The Manual, Page 129...

 

Some of your characters can hold a command rank. Admirals lead fleets. Commanders are in charge of fighter squadrons. Generals are on charge of trooper regiments. Put a character in command of a land-based trooper regiment or fighter group by moving the character onto the system, right-clicking on the character, and selecting Command and then the rank.

Having a character with a command rank enhances the performance of the trooper regiment of fighter group. The higher the character's leadership rating, the greater the enhancement. Additionally, a commanding character with a high espionage rating on a sysrem significanly enhances your ability to detect and foil enemy missions at that system. A commanding character with a high combat rating will increase your ability to capture characters on enemy missions at that system, if you have first detected them.

 

Hope that helps :D

 

EDIT: Opps, this post is from a year ago. Jason, please don't bring back old posts.

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