Jump to content

RebEd2?


Chimera
 Share

Recommended Posts

I've noticed many comments in threads like "ship names" and elsewhere that evidently a lot more about Rebellion (the game) has been mapped, explored, and can be changed.

 

Is there plans to incoporate these findings into a new editor? (or at least a new help page?)

:D:P Droids Rule! Fleshies Drool! :P:D
Link to comment
Share on other sites

A new edito would certainly be VERY juch appreciated wouldn't it. :D

Elvismiggell. Strike me down and i will become more powerful than you can ever imagine...

 

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

Link to comment
Share on other sites

  • SWR Staff - Executive
Question is: is there anyone to program it? :)

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

Link to comment
Share on other sites

I hear ya Evaders... I know I could not begin to volunteer a programming task like that.

 

A help page at least would be great. We could fumble thru on our own with Resource Hacker.

 

If the email/document pieces for a help page exist... if it's all scraps and shards locked up in someone's head or even 10 people's heads, then I can see how that would seem like an unfair request.

 

If you send me the bits, I can do what I can to make it readable/usable. :D

:D:P Droids Rule! Fleshies Drool! :P:D
Link to comment
Share on other sites

No one's still in touch with Revolutio or whatever his name was are they?

Elvismiggell. Strike me down and i will become more powerful than you can ever imagine...

 

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

Link to comment
Share on other sites

.....as I've seen until now the Mask's head is the largest database that we have....so....go for it ! :)

 

PS. try to edit your location Chimera :)

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Link to comment
Share on other sites

Now don't get any funny ideas about unscrewing my head :lol:

 

I was in brief contact with Revolution, when I put Rebellion on my page (it had addons for more games at that time), but that was two years ago and he hasn't answered the last mail since. I told him about the new models and he was helpful in providing ideas to decipher the textures, although vakundok found his solution on his own, later.

vakundok had too much stuff going on in real life to write a new editor, so he's also out of the equation :(

A month ago I was contacted by a fellow countryman of Revolution, a ambitous computer scientist, who also had real life demanding all of his attention, when we were discussing writing a new RebEd.

The values and the dialogues wouldn't be a problem for me, but I have absolutely no idea, how the cards are coded. I thought about the tons of cards, already available and it wouldn't be fair for me to tell you to make them all again from scratch, because I couldn't decipher the format of the cards.

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

Link to comment
Share on other sites

Revolution is our god isn't he?

 

Anyhow, for the list of persons to make this editor: skip me. In case I had the knowledge to make it I surely didn't have the time :S

Z'anthr saves the world. Sorry about the mess...
Link to comment
Share on other sites

mask - it could be a separate editor than one that deals with cards...

 

I think we already have the ability to do everything with cards that we want to, right...?

 

I'm talking about do things with naming ships and changing other aspects of the game. Kind of like your ship installation program. Think... think of the time savings you would reap! ;)

 

Seriously though, I know what it is like to be overwhelmed by deadlines. I'm not asking anyone to take on a burden they can't shoulder. If you can, great! :D If you have the knowledge typed up somewhere and want to offer it to others who are willing to either whip it into a help file or even make a program out of it, great! :D

 

Mebbe one day, I'LL have the time to actually go through and try to compile all of the bits and pieces of wisdom/insight scattered through these forums into one big file. :D Maybe... 8O:roll:

:D:P Droids Rule! Fleshies Drool! :P:D
Link to comment
Share on other sites

One of my biggest Rebellion editing wants is that I would really, sincerely, love to be able to specify:

 

Ideally = Who gets what planets at the outset :D

Ok = The ratio of planets each side gets (the Empire always gets waaay too little) :)

 

I think the ratio might be do-able, because there is definately a difference from easy-to-medium-to-hard. So there's GOT to be a way to edit that ratio. Being able to define who gets what planets... since Coruscant & Yavin are predefined it may be possible to do more..?

 

Otherwise... the more editing power, the better. :wink:

:D:P Droids Rule! Fleshies Drool! :P:D
Link to comment
Share on other sites

Ideally = Who gets what planets at the outset :D

Ok = The ratio of planets each side gets (the Empire always gets waaay too little) :)

 

 

for the first one, this is what i was able to accomplish:

 

http://www.curtron.org/loyalties.jpg

 

i know it's a horrible picture but let me explain what i did. i basically changed Coruscant to Corsin. Corsin is the heart of the Empire now instead of Coruscant. and Kashyyyk is now the new Yavin(picture was taken on day 2). i believe that this is the extent of what can be done with system loyalties.

 

from my experiences, neither of those can be done. :/ although i will keep trying!

Link to comment
Share on other sites

Well, I thought if a new editor would be made, then it should include everything from the old RebEd and all the new features, we've discovered. Like a built-in model importer, battlestations-patch, all the things vakundok found out, ...

Although I had an idea on how to make a new card format, being able to read the old ones, would be the best and least troublesome way.

 

The HQs have a fixed position and are always on the same planet, defined by that position, but all the other planets get distributed at random, to the best of my knowledge.

I found the colonized flag once, but couldn't change the side with that.

 

Hastings, you changed the coords in the .dat files, right ?

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

Link to comment
Share on other sites

cool. I went to your website. Interesting info. It seems that if we could switch the code to make other planets belong to the empire (make them little coruscants) it would probably also make them HQs, which would either make the game crash, or make it so when you took any of the planets you would qualify for HQ victory :/

 

Interesting info tho'!

 

Thanks!

:D:P Droids Rule! Fleshies Drool! :P:D
Link to comment
Share on other sites

Hmmm....

 

In that case I MUST have it in my TC.

 

I seem to have everything ELSE that makes a TC crash in it!!! :twisted:

 

Must collect the whole set!

:arrow: "But Chimera, you're collecting doggy doo!"

No matter fool! I HAVE THE WHOLE SET!!!!

 

BWHAHAHAHAHAHA :!::!::!:

 

(man, I love this flu medication... you gotta try some :D )

:D:P Droids Rule! Fleshies Drool! :P:D
Link to comment
Share on other sites

dude sweeeeeeeeeeeeet. i was able to make some systems in the outer rim to belong to the empire at the start of the game!! on day 2 i had 5 systems in the outer rim. mind you half the systems are in uprising but who cares huh? the reason i had 5 systems was because i only edited 2 sectors. perhaps if i edited all 20 sectors, the empire would have 30-40 systems at the beginning? who knows. yay me!! :D
Link to comment
Share on other sites

That's a big Woo to Hastings ! :D

 

Was it that bit with 90 Hex for uninhabited and 92 for colonized ?

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

Link to comment
Share on other sites

...hmmm I think I saw a place in the Rebellion file were was edited the number of mb used for the game 12-16 Mb I gues...if wee could change that we will be able to have in more cool and bigger ship's :) ....hmmmm...were I saw that ?!

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Link to comment
Share on other sites

bah, turns out it was just a fluke. what i did was change the outer sectors to behave like core sectors. you get control over some of the systems in the outer rim, but it's completely random like the core systems. didn't realize it until i made all the systems colonized. stupid rebellion. :cry:
Link to comment
Share on other sites

... :D ..keep tryng and find the number of a normal Imperial planet or rebel...and poot them in the outer rim :)

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...