December 24, 201213 yr These distances were tested to make sure they're not too long and not too short.Sith Space Defence, Sith Space Invasion, The Adran Cross (this one needs an asteroid in a dead end jump behind the start planets also. Otherwise you can't move very far), The Centrality, The Chiss Ascendancy: metersPerGalaxyUnit 5000.000000Taris Defence: metersPerGalaxyUnit 6000.000000Mandalorian Space Shootout, Deep Core, Mandalorian Invasion, Gordian Reach, Hutt Space: metersPerGalaxyUnit 7500.000000 Leave as is: Interconnected.Only two Large maps and both felt fine for phase jumping.
December 24, 201213 yr Most excellent, I'll put these in asap, thanks a ton! Sins of a Galactic Empire staff.
December 24, 201213 yr Author No problem. Ill write up some descriptions after i play each map completely- only way to see the full layout.
December 27, 201213 yr Author Sith Space Defence/Invasion (same map, dif spawns it looks like). With your enemy only two phase jumps away, you can choose to make a swift grab for the homeworld or chase the looping belt of planets that goes in the opposite direction. Both ways lead to the enemy homeworld- but be careful, your homeworld may become the front lines. The invading force gains access to a defensible bounty to their rear, but exploiting it may lead to defeat, while the defenders (with their homeworld at Korriban) have no such bounty. Defend or attack- the choice is all yours...
January 17, 201313 yr Author Ardan Cross desc: http://pastebin.com/TvMceN8G Best i could do with the small character list (okay map in itself, bit unbalanced.)
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