February 7, 201214 yr I am playing with fleet a lot and this is the feedback I'll have to offer about-it. When there is a fleet attacking a planet, the colonizers generally have a hard time colonizing said planet (and I don't mean because it is attacked by the enemy). The colonizer will seek to join the fleet and combat the enemy (even when the planet is free of opponent and there is no strong culture). Now I usually let my colonizer wait at the next planet before the fleet is wiped out. If it comes out while the battle still rages, it will attempt to join the fleet even though it was ordered to colonize the planet. If the enemy is wiped out and my fleet is prepping for hyperspace (with the colonize order for my colonizer ship), the colonizer will follow the fleet instead of making its duty. These 2 issues causes a lot of micro-management for the player. Also, the same is true of de-miner ship: they can function properly when a fleet is there unless un-ticking auto-join fleet. Proposition: disable auto-join fleet for colonizer and de-miner ships.
February 8, 201214 yr Interesting... I thought the default behavior was not to auto-join... yes if it is, we definitely need to fix that Sins of a Galactic Empire Mod Team Staff
February 8, 201214 yr Proposition: disable auto-join fleet for colonizer and de-miner ships.This is already the case. Each faction has at least one of these ships that has auto-join disabled. If you are talking about say, the Mon Cal Heavy Carrier or Botajef, you can turn it off yourself. I refuse to turn off auto-join for every single ship which has these abilities as it would hamper the AI. Sins of a Galactic Empire staff.
February 8, 201214 yr I find those " special" ships act much better when they are made to act as their own fleet. colonizer siege,etc....
February 10, 201214 yr is there any advantage to forming fleets at all? i never bothered with them because, even in normal sins, it always makes the flagship some random frigate instead my capital ship.
February 11, 201214 yr On larger games I find fleets invaluable. When I use them I prefer the colonizers to join the fleet if anthing because at least then the are protected a bit by the rest of the fleet instead of being left isolated.
February 11, 201214 yr Author Proposition: disable auto-join fleet for colonizer and de-miner ships.This is already the case. Each faction has at least one of these ships that has auto-join disabled. If you are talking about say, the Mon Cal Heavy Carrier or Botajef, you can turn it off yourself. I refuse to turn off auto-join for every single ship which has these abilities as it would hamper the AI. Could you list which are disabled? And could you tell me how to "turn-it off myself"? Thank you!
February 12, 201214 yr Could you list which are disabled? And could you tell me how to "turn-it off myself"? Thank you!While I don't remember offhand which units have it disabled/enabled, you can turn it off by opening the entity file and changing "autoJoinFleetDefault" to FALSE. Sins of a Galactic Empire staff.
February 12, 201214 yr Author I gather we have to do this with read-me program. In what folder do I need to look to find the correct files to modify?
February 13, 201214 yr I gather we have to do this with read-me program. In what folder do I need to look to find the correct files to modify?GameInfo; that's the only folder with entity files. :v Sins of a Galactic Empire staff.
February 18, 201214 yr Author Okay, I am trying to get the modification done. Problem is some entity are not clear as to what they design. For example, I'd like to modify Mon Cal Heavy Cruiser and MC80 SFRS, but the names don't match: CRUISER_ALLMC80CRUISER_ALLMC80ACRUISER_ALLMC80LIBERTYCRUISER_ALLMC80MARIA Which one is which?
February 18, 201214 yr Which one is which?CRUISER_ALLMC80 = SFRSCRUISER_ALLMC80A = MC80a, unlocked via researchCRUISER_ALLMC80LIBERTY = Not usedCRUISER_ALLMC80MARIA = CRS Sins of a Galactic Empire staff.
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