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Featured Replies

  • Author
I've been playing with this and so far so good, no minidumps. I did get a 1 or 2 random crashes but thats it
Use this - it absolutely works. I recently modded in twelve extra planets and 66 new planet bonuses to SoGE (merged Sins Plus with SoGE to create a VASTLY superior game) and it hasn't crashed since, even with more complex planet meshes and more abilities to calculate.
agreed with chimaera on both points this is great and soage also runs well with sinsplus. though it still gets laggy towards the end of a 400 planet map, going to try this with lower settings and fewer planets or may try incorperating the optimization mod also.
  • Author
When is this sins+ mod gonna find its way into the beta chimera? :D I would like to see more planet types.
I'll work on it when I get back to university in a week or two and have a decent internet connection again. It really does make the game much better.
Its really easy just to shunt the two together copy all files over and change the totals in the .manifest files.
Use this - it absolutely works. I recently modded in twelve extra planets and 66 new planet bonuses to SoGE (merged Sins Plus with SoGE to create a VASTLY superior game) and it hasn't crashed since, even with more complex planet meshes and more abilities to calculate.

Quoting this for truth. I still have no idea how you beat me to this Chim. :P I've also managed to expand on this, adding the Sins Plus Gas Giants and the three Sins Plus techs to the game (for every faction), bonuses for the stock planets (Asteriod, Terran, Ice, Volcanic, and Desert), research for the NR and Vong ships (NR already done, going to do the Vong this weekend), increased the odds of finding a Planet Bonus in all Random maps from 40% to 60%, and last, but not least, have successfully created and tested a Medium Random map where all factions start with two planets (1 Asteroid, 1 Ice or Volcanic) which come with upgrades (2500 and 3000 planet health, respectfully, pop to the point of no underdevelopment tax, sadly no mines and no planet bonuses). Will also be making a Medium Large, and Large (Multi and Single Star) versions as well. Edit: Made those three maps, are working as intended. The min/max of starting planets is also easy to do, and is also something I've tested, just need to open the scenario's file in the galaxy folder. Oh and, did I forget to mention that this also has all the right strings in it? :3

Sins of a Galactic Empire staff.
  • Author

wow really? I'll try it when I have time, school is already in for me...essays...those damn essays.

 

My only grip now is that you can't change multiplayer speed in entrenchment. Anyone know if its possible to set it permanently to x2 or x4?

wow really? I'll try it when I have time, school is already in for me...essays...those damn essays.

 

My only grip now is that you can't change multiplayer speed in entrenchment. Anyone know if its possible to set it permanently to x2 or x4?

Here's the current version of the mod (doesn't have all my new addons yet though). Extract it to a copy of the beta, overwrite when prompted.

 

As for the multiplayer speed... I have utterly no idea how to do that.

Sins of a Galactic Empire staff.
  • Author

Nice, ty. I don't even have time to play. I'm gonna plan a 5v5 soon during the week I get off so I can properly comment on all these :D

if anyone knows how to set the gamespeed in multi, I would love you. I heard diplomacy had this option >.< so if it can't be done update this mod and just chunk out the diplomacy xD. (at your convenience ofc, i realize all of you guys are busy too)

  • 2 weeks later...

Hello,

I've just used it, but it seems, since now my game won't run in high resolution : /

Any idea about what the issue may be?

 

Problem fixed, seems really issue was using "/3gb" option in boot.ini.

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