June 19, 201016 yr I'm trying to get the model importer to work, but I can't figure it out. I've followed the instructions given by "the Mask," and tried numerous other trouble shooting techniques suggested by other users on SWR, including manually inputing model .bin and .x files through Resource Hacker, yet nothing seems to be working. My computer is vista 32 bit, if that makes any difference. Here's an example of what happens when I try using model importer, and also when I manually input models via Resource Hacker: With model importer, say I want to import the Viscount ship from the SWR website- I copy the file info into my import file (all .bin and .x files included in the download at once), making sure to adjust close.x, medium.x, and far.x if they are listed differently, run "rmodimp_win", and a number of different things happen: - a blank dos window opens briefly and closes and I am taken to the selection of models from which I am to replace an original; after clicking the ship I wish to replace, a window pops up with the following message: "Replacement complete !" and below that it says to check the "_logfile.txt" if there were any problems. -or, for example, when trying to upload the winged mc80 model, the dos window stays open and I am prompted to select from the following: "Archive: ./import/winged_mc80.rmd replace ./import/mc80a_f.bin? [y]es, [n]o, [A]ll, [N]one, [r]ename:" From here I can continue to click "y" for each of the prompts and an "inflating" message will follow ("inflating: ./import/mc80a_m.bin") for all the .bin and .x files (I get an error message with the first of the .x files- "error: cannot create ./import/readme.chm"), or "A" to automatically select all. Either way, the box for model replacement appears, I select the model I wish to replace, the replacement complete message appears, and yet there is no new model in RebEd or in the game itself. - and finally, when I attempt to manually input the data through Resource Hacker, I can't save the updated info to TACTICAL.DLL- an error message appears saying that the .dll file can't be overwritten. The rmodimp.txt is set at the following: "location=..\tactical.dllsaveas=..\tactical.dll" If anyone has any suggestions, I would really like to try the game with these other models. I've tried everything I know to do. Thanks.
March 23, 201115 yr Hi to all I got the same problem with the Importer Programme. I installed it in the LucasArts/starwarsRebellion directory but it doesn't work! please help me with some technical information to resolve it. I'm using an XP system
March 25, 201115 yr I got problems to understand this part of manual: -Now copy all the files from your Resource Hacker dir into the folder, where you put the model importer program. -the program comes with an ini file, which you lets you adjust the location of the tactical.dll (location=) and where that file should be saved after being altered (saveas=). If the tactical.dll is for instance in the same folder as the program and should simply be overwritten, then leave both entries at .\tactical.dll. If the tactical.dll would be one folder "above" the programs directory the entries wouldbe called ..\tactical.dll especially that: -Now copy all the files from your Resource Hacker dir into the folder, where you put the model importer program. I got Resource hacker program files in the importer folder but it doesnt work my suggest me what I have to do?
March 25, 201115 yr Here's what I've got to make the model importer work: I created a folder inside the rebellion folder:C:\Program Files\LucasArts\Star Wars Rebellion\import Named-it import as you can see. I took the content of the rmodimp_en.zip and droped-it (extracted-it) right into the aforementioned folder. Then, I downloaded Ressource Hacker (googled for it, really). I installed-it, found where it was and dropped the content of this folder too to:"C:\Program Files\LucasArts\Star Wars Rebellion\import" After that, your'e all set. All you gotta do is drop any .rmd file into this folder:"C:\Program Files\LucasArts\Star Wars Rebellion\import\import"and click on the "rmodimp_win.exe" and follow the instructions. Same thing for the .x files.
March 28, 201115 yr Hey everyone, I hate to keep beating a dead horse, but could someone with greater programming knowledge explain what the file types for modeling are? Specifically .x files and .bin files?
March 28, 201115 yr The dead horse doesn't thank you I don't know about the .bin, but I'm sure abour .x and .rmd, the latter being a kind of archive containing .x's. The question IU gotta ask is what you need this knowledge for? To do some modelling?
March 28, 201115 yr Various models listed on this site have differing file extensions and quantities of files. From what i've gathered, the .x files are the real meat of the models, while the .bin are the textures. I ask because those models that have worked for me have contained 3 .x files and 3 .bin files. However, any other combination of .x and .bin files doesn't seem to create a model, and when previewed in rebed i get a critical error message in French. The question behind the question is, if i download a model with only one x file, (or any other combination of the above mentioned files) what do i do to import it?
March 28, 201115 yr You've got 3 kind of .x's: far, medium and close range. If you import only one .x you'll have to be either far, medium range or close ranged to see the imported model, while the 2 other view should show the old model views of this particular ship. That is if I remember correctly... And yup, Rebed can be pretty lousy to preview some models, so I wouldn't advise that you preview your model this way, but in-game...
November 29, 20214 yr For anyone still struggeling with this problem, the procedure from MrPhildevil works, but only with the older version of Ressource Hacker 3.6.0 foun for example ere https://www.filepuma.com/download/resource_hacker_3.6.0-165/download/
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