November 22, 200916 yr I don't know if it's too early to start thinking about them but I was wondering what the early ideas were and such, such as whether each faction has a unique starbase or the same and what it would be.
November 23, 200916 yr SWR Staff - Executive Eville has the models from the Freelancer mod, just needs time to put them in-game Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
May 28, 201016 yr SWR Staff - Executive Pretty much the same ETA for everything else: when it's done Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
May 28, 201016 yr This is probably a question I should know the answer to, but where exactly IS Eville?
May 29, 201016 yr SWR Staff - Executive Ya, that RL is annoying sometimes... Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
May 29, 201016 yr well can you guys re-implement vanilla starbases until the new ones are ready? This mod really needs the starbases back.
May 30, 201016 yr You know, that's not too bad of an idea. I do think starbase ranges need to be upped significantly, though, seeing as how the gravity wells are massive in SoGE.
May 30, 201016 yr SWR Staff - Executive Could easily be the same amount of work to implement the new ones. I would wait to see what Eville does Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
May 30, 201016 yr I just find it counter-productive that starbases would get removed and not replaced yet.
May 30, 201016 yr Not really. Starbases are not balanced for this game. It's easier to rework a starbase from scratch then to modify it. Besides in SW there were no 'starbases'. It is a waste of resources. The biggest thing in stationary defences was the Golan 3. Smaller is actually better. Less target to hit, better power ratios, better sheild coverage and strength. There are orbital factories, refineries, mining operations that are absolutly huge. But these are open to space, thus easilly damaged. Starbases... well they don't make sense... in the way Sins' work for SOGE.
June 9, 201016 yr ok so it's fun that people can easily hit and run your planets because the gravity wells are so large and no amount of golans can stop them?
June 9, 201016 yr You mean wipe out the planet? or just the orbiting structures? You'll find my planets to be alot tougher, well they will be scaled but they will have alot more HP.I agree that the planets are weak and the Golans need some... upgrades. But we need to reconfigure the Tech tree anyway, and I hope my planets will solve the 'wipe-out planet and run' raid. (Which doesn't make sense in Star Wars anyway since taking a planet was a big deal not a punitive raid.)
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