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Starbases

Featured Replies

I don't know if it's too early to start thinking about them but I was wondering what the early ideas were and such, such as whether each faction has a unique starbase or the same and what it would be.
  • SWR Staff - Executive
Eville has the models from the Freelancer mod, just needs time to put them in-game

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

  • 4 months later...
  • 1 month later...
  • SWR Staff - Executive
Pretty much the same ETA for everything else: when it's done :)

Evaders99

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http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

  • SWR Staff - Executive
Ya, that RL is annoying sometimes... ;)

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

well can you guys re-implement vanilla starbases until the new ones are ready?

 

This mod really needs the starbases back.

You know, that's not too bad of an idea. I do think starbase ranges need to be upped significantly, though, seeing as how the gravity wells are massive in SoGE.
  • SWR Staff - Executive
Could easily be the same amount of work to implement the new ones. I would wait to see what Eville does

Evaders99

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http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

Not really. Starbases are not balanced for this game. It's easier to rework a starbase from scratch then to modify it. Besides in SW there were no 'starbases'. It is a waste of resources. The biggest thing in stationary defences was the Golan 3. Smaller is actually better. Less target to hit, better power ratios, better sheild coverage and strength. There are orbital factories, refineries, mining operations that are absolutly huge. But these are open to space, thus easilly damaged. Starbases... well they don't make sense... in the way Sins' work for SOGE.
  • 2 weeks later...
ok so it's fun that people can easily hit and run your planets because the gravity wells are so large and no amount of golans can stop them?
You mean wipe out the planet? or just the orbiting structures? You'll find my planets to be alot tougher, well they will be scaled but they will have alot more HP.I agree that the planets are weak and the Golans need some... upgrades. But we need to reconfigure the Tech tree anyway, and I hope my planets will solve the 'wipe-out planet and run' raid. (Which doesn't make sense in Star Wars anyway since taking a planet was a big deal not a punitive raid.)

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