September 15, 200323 yr Hello everyone. I just discovered this forum and joined. I have ben playing rebellion for many years but just now got into moding it. I down loaded the models ans began replacing them. Now i have run into the crashing problem after a battle. has anyone pin pointed the reason and fix for this?
September 15, 200323 yr I had the same problem when I installed textures. I changed the model without the textures and it is fine. Maybe that will help?
September 16, 200323 yr That usualy happens, when you have all of the three models (close, medium, far) refer to the same single texture file. For instance, if the texture you use is called hull.bmp, have the close model refer to this, then simply copy and rename the hull pic twice and name them differently, like hull_m.bmp and hull_f.bmp and have the medium and far models refer to one of them instead. Import the altered models and the new texture files accordingly and everything should be fine http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
September 16, 200323 yr I will have to give that a try. Can you explain why the Home one model and the mc80B and mc40 all cause rebedit to crash when you look at them? They work fine in rebellion.
September 18, 200323 yr Sure I thought I already wrote that in my model replacement tutorial, but here goes: If you save a model with LithUnwrap into the .x format, the preview in RebEd will crash. I think it's because RebEd uses the standard DirectX functions to display the model and Rebellion's method is slightly ... different So if RebEd crashes, if you want to check out a new model, don't worry. Build one in the game and look for any lose ends there http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
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