November 10, 200619 yr Just bought HW2 for the Mac (VERY bored at work at the mo). Is there a way to port warlords over to it?
November 10, 200619 yr SWR Staff - Executive there are a few things that need to be done 1) maps with planets cannot be used on the mac version an object size limit was implemented in the mac ccode 2) the shipicons.lua file needs to be deleted and or fixed to work on a mac 3) any gametype with getsettingasstring or getsettingasnumber as well as relative paths for includes needs to be modified (there is a bug for this) you need to make a launcher script for this, there is one up at macologist.org and possibly some work arounds. Otherwise the mod does work on a mac
November 11, 200619 yr (after a couple of hours messing around wth trying to get the latest releases to work).........Whoa. Really frustrating. I found the warlords 4.5 launcher on Macologist and some threads regarding how to make your own launcher, but at the end of it all, surprise surprise, it didn't work. Don't suppose anyone out there is a Mac-User who can explain things in laymans english:-) ?
November 22, 200619 yr It's another call out to Mac Users. As a former/current PC man, I need some help writing a launcher script (as in I don't know how to:) for the latest version on the Mac. I've got 4.5 on there but its simply not as good as the current micro-release. If someone can help, please reply. I went to macologist and tried to get Mod Runner 1.8, and 2.0 but the download links are shot. This is our most desperate hour. Help me Mac Users. You are my only hope.
November 23, 200619 yr SWR Staff - Executive hmm did the launcher fail or is it an issue that occurs while loading? I thnk I can make a small mac patch to address some issues (it would be another big file)
November 23, 200619 yr I'm having problems with the launcher. I'm new to playing games on a mac so its all a little confusing. I got a copy of 'do-it-yourself' launcher but I need some help getting the coding right. Since I'm a complete pleb, this is proving difficult. I even tried unpacking all of the big files on the PC and recompiling them as one big to use through Mod Runner. No success. Essentially what I need is a copy of a launcher script that highlights WHERE you add in the .big file names so that it runs correctly, and has the shipicons.lua removed. it's easy on a PC, but Mac's, for all their greatness with work software, really suck balls when it comes to modding games.
November 24, 200619 yr SWR Staff - Executive post the code here, maybe I can scan through it, if it is just a script it might be implicit
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