October 30, 200619 yr SWR Staff - Executive post big bugs that seem to effect all releases, this would include things like fighter movement and ship targetting priorities etc
November 6, 200619 yr Whenever I try to make Strike groups (Capital Phalanx, Frigate Line, Fighter Screen), it takes forever for the ships tog et in position, and then, when i move my group to attack, some ships wont stay in formation but they will instead move towards the enemy. Maybe its because the larger ships have longer range. Is there anyway you could fix this, making it so ships assemble faster and they all fire at a range acceptable to all the ships in the Strike group? (except maybe fighters or corvettes)
November 16, 200619 yr The Nebula-B's seem rather lethargic in moving and firing. So maybe just a little tweaking there. Are the "Beacons" that spawn ships supposed to be indistructable at this point? Nothing I send to attack them will fire on the beacon, some fighters will ram it but that's about it. *Keep up the great work! ;D
November 17, 200619 yr SWR Staff - Executive there is an option in the game settings for 'build time' if you set that it will automatically destroy the bouy after that many seconds.
December 13, 200619 yr I just rammed the Bouy with my capital ships...only took 2 SSD... ;D also when i use some hotkeys it crashes. IE: the population limit hot key. Edited December 13, 200619 yr by Uranium2_10
December 16, 200619 yr I cant remember...all i know is that when i hit "I" it crashes to desktop. This happened more than once.
January 28, 200719 yr Eville, I've done some balancing for the MC-80's weapon values so that they aren't completely undergunned against ISD's and larger militia vessels. I tested them against both MK I's and II's and now they....well they last a little longer than before. If you're interested, i can email you the changed .shp files.
January 28, 200719 yr Yeah, for some reason, everytime I did a Mon Cal v. ISD, it always took the Mon Cal a while before the ISDs health bar began to diminish. What's with that?
January 29, 200719 yr SWR Staff - Executive the crash is probably due to bad game type code, play warlords deathmatch instead of skirmish only the MC's got knocked down too hard i nthe last round of changes, the main problem is that I redid the weapon balance to bring the imperial guns up to the rebel guns, and the ISDs have a crap load more weapons of heavier calibre
February 12, 200719 yr My ships wont dock In my X-7 Factory they just float near the docking entrance.
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