October 14, 200719 yr I would like create one track vehicle but I do not know where game take the animation. I do not see track move animations on game tanks as T4B. "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
October 15, 200719 yr Author But how? "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
October 15, 200719 yr actually no there not anim files http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
October 15, 200719 yr Author actually no there not anim files I have tested it and I have find the solution, I will try post it later. "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
October 15, 200719 yr It has to have the ability "tread_scroll", then look at the MPTL.... 0.12 Generic_Track_Half http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
October 15, 200719 yr Thats in the code SI, you also have to place the treads int he actual model for the thing to work. For example - look at any unit in EAW that uses tracks, and look for some thing that say "Tread" you should find one for left and right. They are what you add to the model http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
October 18, 200719 yr Author Yes I have tested that you only need it. -Tracks must be single objects. -You must name one as "tread_R" (track right) and "tread_L" (track left). -Use the track skin from one tank as T4B or Tie Crawler. -Use this code on groundvehicle.xml .0.12 Generic_Track_Half -And to end one tip, how do you create one vehicle with three or four tracks? is very simple join two tracks as a single object with compoun objetcs create boolean, select union, pick object and now you will have only one object from two objects. -Remember the key is the object names. "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
October 18, 200719 yr The only way I could think of is to clone the objects (mirror them from the Tread_R and Tread_L that you use in the model. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
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