July 15, 200719 yr HelloAt start- sorry for mistakes, I still learn english :/ Hope you will understand me So, i found here http://www.imperialassault.com/rote/republic.htmsomething like an "upgrade unit". How can I do that? I mean: i.e. at Tech level 2 there are Assault Frigate mk.1 and Victory I-class Destroyer, but at Tech level 3 they will be erased from build menu, and will be replaced by Assault Frigate mk.2 and Victory II-class Destroyer. Also all builded units will be replaced with new version. Please help!
July 15, 200719 yr Well. For skirmish its hellishly easy. For GC, you use a stoyr plot file, like the one ine the rebel campaign, replacing the Z-95 with X-wings, etc. I could go in depth and explain everything, but that's more work for me http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
July 15, 200719 yr Author I think I can, but could you tell me in which file those plots are? And you told that "in skirmish its hellisly easy". Ok, maybe easy, BUT HOW? Again, hope this is correct
July 15, 200719 yr Well...In StarBases.XML, you have the skirmish starbases, and a list of what is buildable at each level. So, simply, change what is buildable at each level!Like, remove the old one, replace it with the new one. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
July 15, 200719 yr Author OK, thanks. What about the story plot? Just tell me which file Edited July 16, 200719 yr by Filo
July 16, 200719 yr : Depends on the GC you're editing. You have to do it to all of the story plots if you want it to count for the entire game. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
July 16, 200719 yr Author OK I know, I have already made this "upgrade" with heroes using or something like that, so I know. But I can't find a story plot which replaces z-95 with x-wing.--------------------------------------EDIT: OK, I found <Event Name="Rebel_ActI_Mission_Three_Unlock_XWings"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>BUILDABLE_UNIT</Reward_Type> <Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1> <Reward_Param2>Z95_Headhunter_Rebel_Squadron</Reward_Param2> <Prereq>Rebel_ActI_Mission_Three_Post_Mission_Speech_01</Prereq> </Event> What should I do, to make this replace at Tech Level 2? (I think something with ?) Edited July 17, 200719 yr by Filo
July 17, 200719 yr Change the to the event if teching up (I forget what it was called) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
July 18, 200719 yr yea you found thatwellyou put THAT into the story sandbox file for the faction and GCthen you change the Reward_Params to what you want 1 is enable2 is disable and then, chnage the Prereq to what tech you want (ie. Empire_AI_Heroes_09 if you want the thing to replace at tech 4) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
July 18, 200719 yr Author Yeah, I guessed the 1 is enable and 2 is disable. ;D But thanks of course. And thx about this prereq parameter. I think I will find the rest Thread closed.
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