Skip to content
View in the app

A better way to browse. Learn more.

SW:Rebellion Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Re: Why does this happen?

Featured Replies

It seems that whenever I try to put new infantry in, their selection circles are messed up.  How do I fix that?  I just copied stormtrooper code directly and changed the models.
Did you mess with speed? You'll need a new container then.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

The container would still have the spread out ability then... That could cause problems.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

  • Author

I created my own container and took the ability out of that as well.  I'll upload my code.

 

<?xml version="1.0"?>



<Rad_Trooper_Data>

<GroundCompany Name="Imperial_RadTrooper_Squad">
	<LOD_Bias>5</LOD_Bias>
	<Text_ID>TEXT_IMPERIAL_RADTROOPER_SQUAD</Text_ID>
	<Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier </Encyclopedia_Good_Against>
	<Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
	<Encyclopedia_Text>TEXT_TOOLTIP_RADTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
	<GUI_Row> 1 </GUI_Row>
	<Is_Dummy>Yes</Is_Dummy>
	<Damage>22</Damage>
	<Autoresolve_Health>100</Autoresolve_Health> <!-- changed to reflect the real health of the units-->
	<Affiliation>Empire</Affiliation>
	<Build_Cost_Credits>75</Build_Cost_Credits>
	<Piracy_Value_Credits>50</Piracy_Value_Credits>
	<Build_Time_Seconds>10</Build_Time_Seconds>
	<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
	<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
	<Tech_Level>1</Tech_Level>
	<Required_Timeline>0</Required_Timeline>
	<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
	<Required_Star_Base_Level>0</Required_Star_Base_Level>
	<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
	<Required_Planets />
	<Behavior>DUMMY_GROUND_COMPANY</Behavior>
	<Formation_Priority>1</Formation_Priority>
	<Is_Escort>yes</Is_Escort>
	<Ship_Class>infantry</Ship_Class>
	<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
	<Create_Team_Type> RadTrooper_Team </Create_Team_Type>
        <!-- AI  Changed to 18 troopers in squads of 9 -->
	<Company_Units> RadTrooper,RadTrooper,RadTrooper,RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper</Company_Units>
	<Max_Squad_Size> 9 </Max_Squad_Size>
	<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
	<GUI_Model_Name>EI_RADTROOPER.ALO</GUI_Model_Name>
	<Land_Model_Name>EI_RADTROOPER.ALO</Land_Model_Name>
	<Scale_Factor>5</Scale_Factor>
	<GUI_Offset>0 0 5</GUI_Offset>
	<GUI_Velocity>45</GUI_Velocity>
	<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
	<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
	<SFXEvent_Build_Complete>Unit_Complete_Storm_Trooper</SFXEvent_Build_Complete>
	<SFXEvent_Fleet_Move>Unit_Fleet_Move_Storm_Trooper</SFXEvent_Fleet_Move>


	<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
	<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
	<Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds>
	<Tactical_Build_Prerequisites />
	<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
	<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
	<!--<MULTIPLAYER SKIRMISH VALUES END>-->

	<Maintenance_Cost>0.05</Maintenance_Cost>
	<Population_Value>1</Population_Value>
	<Score_Cost_Credits>54</Score_Cost_Credits>
</GroundCompany>

<Container Name="RadTrooper_Team">
	<Select_Box_Scale>65</Select_Box_Scale>
	<Text_ID>TEXT_IMPERIAL_RADTROOPER_SQUAD</Text_ID>
	<Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier </Encyclopedia_Good_Against>
	<Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
	<Encyclopedia_Text>TEXT_TOOLTIP_RADTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
	<Show_Name>No</Show_Name>
	<Behavior>TEAM,SELECTABLE,UNIT_AI</Behavior>
	<LandBehavior>REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT</LandBehavior>
	<SpaceBehavior>REVEAL</SpaceBehavior>
	<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
	<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>
	<MovementClass>Infantry</MovementClass>
	<Garrison_Category> Infantry </Garrison_Category>
	<CategoryMask>Infantry</CategoryMask>

	<Max_Speed> .8 </Max_Speed>
	<Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
	<Space_Layer> Land </Space_Layer>
	<UnitCollisionClass> Infantry </UnitCollisionClass>
	<FormationSpacing> 1 </FormationSpacing> 
	<MovementClass> Infantry </MovementClass>
	<OccupationStyle>1x1</OccupationStyle>
	<Is_Squashable> true </Is_Squashable>
	<MovementPredictionInterval> 4.0 </MovementPredictionInterval>	
	<ContainerArrangement> Rows </ContainerArrangement>
	<FormationOrder> 2 </FormationOrder>
	<Override_Acceleration> .1 </Override_Acceleration>
	<Override_Deceleration> .1 </Override_Deceleration>

	<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
	<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
	<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>

	<Icon_Name>i_button_storm_trooper.tga</Icon_Name>

	<Targeting_Max_Attack_Distance>140.0</Targeting_Max_Attack_Distance>
	<Idle_Chase_Range>50.0</Idle_Chase_Range>
	<Guard_Chase_Range>200.0</Guard_Chase_Range>
	<Attack_Move_Response_Range>130.0</Attack_Move_Response_Range>
	<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
	<Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>	

</Container>

<GroundInfantry Name="RadTrooper">
	<LOD_Bias>5</LOD_Bias>
	<Text_ID>TEXT_UNIT_RADTROOPER</Text_ID>
	<Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier Underworld_Merc</Encyclopedia_Good_Against>
	<Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator Destroyer_Droid </Encyclopedia_Vulnerable_To>
	<Land_Model_Name>EI_RADTROOPER.ALO</Land_Model_Name>
	<Land_Terrain_Model_Mapping>
		Temperate, 			EI_RADTROOPER.ALO,
		Urban, 				EI_RADTROOPER.ALO,
		Arctic, 			EI_RADTROOPER.ALO,
		Volcanic, 			EI_RADTROOPER.ALO,
		Desert, 			EI_RADTROOPER.ALO,
		Forest, 			EI_RADTROOPER.ALO,
		Swamp, 				EI_RADTROOPER.ALO
	</Land_Terrain_Model_Mapping>
	<Land_Model_Anim_Override_Name>EI_TROOPER.ALo</Land_Model_Anim_Override_Name>
	<Behavior>SELECTABLE</Behavior>
	<LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
	<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
	<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
	<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
	<CanCellStack>yes</CanCellStack>
	<Mass>1.0</Mass>
	<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
	<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier, High_Ground</SurfaceFX_Name>
	<Garrison_Category> Infantry </Garrison_Category>
        
	<Movement_Animation_Speed> 0.8 </Movement_Animation_Speed>
	<Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed>
	<Walk_Animation_Speed> .366 </Walk_Animation_Speed>
	<Crouch_Animation_Speed> .537 </Crouch_Animation_Speed>
	<Max_Speed>0.8</Max_Speed>
	<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
	<Custom_Soft_Footprint_Radius> 3.5 </Custom_Soft_Footprint_Radius>
	<Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
	<Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
	<Space_Layer> Land </Space_Layer>
	<UnitCollisionClass> Infantry </UnitCollisionClass>
	<FormationSpacing> .3 </FormationSpacing> 
	<MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
	<OverrideAcceleration> 0.05 </OverrideAcceleration>
	<OverrideDeceleration> 0.05 </OverrideDeceleration>
	<FormationOrder> 2 </FormationOrder>

	<Scale_Factor>1.5</Scale_Factor>
	<!--<Is_Sprite>No</Is_Sprite>-->
	<Type>Walk</Type>
	<Deploys>No</Deploys>
	<Affiliation>Empire</Affiliation>
	<!--<Is_Sprite>No</Is_Sprite>-->
	<Political_Control>0</Political_Control>
	<Size_Value>10</Size_Value>
	<Damage>1</Damage>
	<Sensor_Range>20</Sensor_Range>
	<Shield_Points>0</Shield_Points>
	<Tactical_Health>40</Tactical_Health>
	<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
	<Energy_Capacity>0</Energy_Capacity>
	<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
	<Stealth_Capable>No</Stealth_Capable>

	<Armor_Type> Armor_Infantry </Armor_Type>

	<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
	<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
	<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
	<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
	<Victory_Relevant>yes</Victory_Relevant>
	<Projectile_Types>Proj_Hand_Blaster_Red</Projectile_Types>
	<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>

	<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
	<Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>

	<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>

	<Targeting_Fire_Inaccuracy> Infantry, 3.0 </Targeting_Fire_Inaccuracy> <!-- from 1.0 to make them more innacurate -->
	<Targeting_Fire_Inaccuracy> Vehicle, 5.0 </Targeting_Fire_Inaccuracy>
	<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
	<Targeting_Fire_Inaccuracy> Structure, 10.0 </Targeting_Fire_Inaccuracy>

	<SFXEvent_Select>Unit_Select_Storm_Trooper</SFXEvent_Select>
	<SFXEvent_Move>Unit_Move_Storm_Trooper</SFXEvent_Move>
	<SFXEvent_Fleet_Move>Unit_Fleet_Move_Storm_Trooper</SFXEvent_Fleet_Move>
	<SFXEvent_Attack>Unit_Attack_Storm_Trooper</SFXEvent_Attack>
	<SFXEvent_Guard>Unit_Guard_Storm_Trooper</SFXEvent_Guard>
	<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
	<Death_SFXEvent_Start_Die>Unit_Stormtrooper_Death</Death_SFXEvent_Start_Die>

	<SFXEvent_Assist_Move> Unit_Assist_Move_Storm_Trooper </SFXEvent_Assist_Move>		
	<SFXEvent_Assist_Attack> Unit_Assist_Attack_Storm_Trooper </SFXEvent_Assist_Attack>

	<SFXEvent_Tactical_Build_Started> EHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>		
	<SFXEvent_Tactical_Build_Complete> EHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>		
	<SFXEvent_Tactical_Build_Cancelled> EHD_Reinforcements_Cancelled  </SFXEvent_Tactical_Build_Cancelled>

	<CategoryMask> Infantry </CategoryMask>
	<MovementClass> Infantry </MovementClass>
	<Property_Flags>Fodder</Property_Flags>

	<OccupationStyle>1x1</OccupationStyle>
	<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
	<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
	<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
	<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
	<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
	<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
        <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
	<Is_Squashable> Yes </Is_Squashable>
	<Create_Team>Yes</Create_Team>
	<AI_Combat_Power>7</AI_Combat_Power>

	<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
	<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

	<Targeting_Max_Attack_Distance>140.0</Targeting_Max_Attack_Distance>
	<Idle_Chase_Range>50.0</Idle_Chase_Range>
	<Guard_Chase_Range>200.0</Guard_Chase_Range>
	<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
	<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

	<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
	<Weather_Category>Infantry</Weather_Category>

	<Encyclopedia_Text>TEXT_TOOLTIP_RADTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

	<Death_Clone>Damage_Force_Whirlwind, Stormtrooper_Force_Whirlwind_Death_Clone</Death_Clone>
	<Death_Clone>Damage_Crush, Stormtrooper_Crush_Death_Clone</Death_Clone>

	<Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00</Death_Clone>
	<Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01</Death_Clone>

	<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
	<Death_Clone>Damage_Remote_Bomb, RadTrooper_Remote_Bomb_Death_Clone</Death_Clone>

	<Death_Fade_Time>0.25</Death_Fade_Time>
	<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

	<Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>

	<Presence_Induced_Animations>
		Attention, 
			Emperor_Palpatine,
			Darth_Vader,
	</Presence_Induced_Animations>

</GroundInfantry>

</Rad_Trooper_Data>

 

Also, whenever I try to view this thread, I can't see anything.  The only way to tell what has been said is to hit the reply button; dp you know why this is?

I hace a code for Radtroopers already done and working. ill send it to you if you want.

Just out of intrest, are you using my Radtrooper Reskin?

http://i199.photobucket.com/albums/aa302/AdnamTHX1138/Sigs/THXJunoSig.png
  • Author

Sure, that would be great.  Yes, it is yours.  No, I am not planning to public release, I was just messing around with anything I could get my hands on that wasn't already in Zerox's mod.

 

Thanks.

OK, ill upload it to rapidshare and send you a link

ill throw in an icon for it too.

http://i199.photobucket.com/albums/aa302/AdnamTHX1138/Sigs/THXJunoSig.png
  • Author

Actually, I think the download had an icon, unless I have completely the wrong pack.  The icon was a guy with an orange sort of tinted helmet right?

 

Thanks

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.