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Re: deployed fighters don't guard in FOC???

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i just installed FOC and am starting to recode all my ships. what a pain. arg.

 

first thing i noticed was the fighters that spawn from a ship dont "stick" with the ship if it moves. i guess that would be the guard function, but in the original eaw they did this automatically. hope someone can help.

 

also if someone has gotten all the hardpoints on the updated venator to work and be destroyed let me know how u got all the laser points to be destroyed. thanks.

 

first thing i noticed was the fighters that spawn from a ship dont "stick" with the ship if it moves. i guess that would be the guard function, but in the original eaw they did this automatically. hope someone can help.

 

They do do this automatically, although they stop as soon as you select them and give a order, and they'll never start again.

 

Which updated venator??

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

  • Author

They do do this automatically, although they stop as soon as you select them and give a order, and they'll never start again.

 

Which updated venator??

 

 

yea well thats what i mean. my fighters arent following the ships they spawn from. and its the same for a few ships ive tried. i just dont ever remember having to change code for this to work right.

 

 

the venator in question is the newer one thats included in a few larger mods that have been recently released. its got better graphics and the additional hangars on the sides. it was also included in a small isd/venator pack. far as i know its the same one everyoneelse is using now in ther mods. there are some laser hardpoints which can be used, but when i use em they dont get destroyed. im figuring its bad hardpointing in the model but wasnt sure. the one released in the bigger pack is only using about 6 hardpoints. i wanted to use em all.

If a hardpoint can't get destroyed, its all code. Go over the code and make sure there's only one hardpoint per bone.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

  • Author
yes i know about the hardpoints. ive gotten the guard function to work with fighters sometimes if i manually do it, but they wont guard the ships they spawn from  automatically and follow them if the larger ship moves. my code is the same as it was in eaw, so i dont get it. the only thing i can figure is that the guarding code has been changed. anyone else have this problem???
I don't seem to experience this - my fighters always follow the ship until it breaks off to attack, then it never comes back, but...it was like that in EaW.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

  • Author

I don't seem to experience this - my fighters always follow the ship until it breaks off to attack, then it never comes back, but...it was like that in EaW.

 

actually before i updated eaw i was using version 104, and all my fighters would follow the main ship all the time, even when they broke off to attack. theyd always come back. btw now im using foc 1.1 so if someone else has this prob please let me know. some of the new mods coming out dont have ships spawning fighters....im wondering if this is why.

I had this problem for a while. Although I really am not sure if I still have it or even what was causing it. I have been spending so much time modding I haven't actually played the game in quite a while. I am at work right now but I'll check it out when I get home.
Yeah it happens to me all the time with all ships its a bit annoying but not a game breaking bug.
http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
I had this problem in the orignal game sometimes. But i did notice that if they attacked something on their own (WITHOUT me doing anything) it always happened. I haven't had that problem in the expansion though.

http://img140.imageshack.us/img140/6328/sig02un8.png

My Screenshot Collection (It's always growing)

Elder Scrolls IV: Oblivion Player/ Modder

Empire At war Player/ Modder

FOC Player/ Modder

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