March 10, 200719 yr I've got a butt load of units modded into my game and i'm having trouble trying to figure out what line of code tells the command bar to bump the icons onto the second row. Some are there and some are not. Also where in the heck is the arch hammer XML. I can't find the code for it anywhere. I also want to know if anyone got the RV_XWING model to fire proton torpedeos. I tried attaching it to various bones but nothing worked. Any imput would be greatly appreciated.
March 10, 200719 yr <GUI_Row> 0 </GUI_Row> is the bottom row.. <GUI_Row> 1 </GUI_Row> is the top row Arc Hammer code is in the Darktrooper XML files.. Units_land_empire_darktroopers.xml The X_wing thing can be done easily.. and i think this would be a cool way.. <Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red, Proj_Ship_Proton_Torpedo</Projectile_Types> add this ability to it.. to make it neat... <Unit_Ability> <Type>SWAP_WEAPONS</Type> <Alternate_Name_Text>TEXT_TOOLTIP_X_WING_SWAP</Alternate_Name_Text> <Alternate_Description_Text>TEXT_X_WING_SWAP_DESCRIPTION</Alternate_Description_Text> <GUI_Activated_Ability_Name>X_WING_Swap_Weapon</GUI_Activated_Ability_Name> <Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market> </Unit_Ability>
March 10, 200719 yr I´ve an other Problem with the Commandbar:I want to but all Units (Land and Space) into one tabAnd all Buildings (Land and Space) into one tab. But I don´t know how.If I change "Yes" into "Yes" nothing happens. Is there an other wy to change it? ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
March 10, 200719 yr The X_wing thing can be done easily.. and i think this would be a cool way.. <Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red, Proj_Ship_Proton_Torpedo</Projectile_Types> add this ability to it.. to make it neat... <Unit_Ability> <Type>SWAP_WEAPONS</Type> <Alternate_Name_Text>TEXT_TOOLTIP_X_WING_SWAP</Alternate_Name_Text> <Alternate_Description_Text>TEXT_X_WING_SWAP_DESCRIPTION</Alternate_Description_Text> <GUI_Activated_Ability_Name>X_WING_Swap_Weapon</GUI_Activated_Ability_Name> <Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market> </Unit_Ability> Reminder: You have to put the Fire_Pulse_Count and Fire_Delay_Seconds into PROJECTILES.XML, in the specified projectiles, or well, it'll rapid fire. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
March 10, 200719 yr Author Wow thanxs for the informative response. I should have known the Arch Hammer code was in the darktrooper files but i never had a reason to go in there. I also know what GUI Row is used for now. I love the weapon swap ability, it floods my mind with ideas. Any way i have a few more questions.Has anybody got Silris spawn to work in space. My problem seemed to be that the targeting didn't work. I tried to spawn a special squadron.How come it can be so hard to get the game to register a new hero. It seems that even if you put tag the icon won't appear at the top of the screen. But if you put that tag to many times your get a double icon. thanx in advance
March 11, 200719 yr I´ve an other Problem with the Commandbar:I want to but all Units (Land and Space) into one tabAnd all Buildings (Land and Space) into one tab. But I don´t know how.If I change "Yes" into "Yes" nothing happens. Is there an other way to change it? Has Anyone got an Idea? ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
March 11, 200719 yr Author Check the code for the fleet commander, since he's the only non-modded infantry that can be built in the space tab. Yes Might help but... This tag should do it. Edited March 11, 200719 yr by NovaRaptor
March 11, 200719 yr Its supposed to work, aside from the Arc Hammer build code. will always make the unit buildable on land, regardless if it is a space unit or not....if you get a fix pls tell me, since its annoying to have to build TIE phantoms on land. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
March 16, 200719 yr Space units MUST have a Space Station level... so if if the level is set to 0 for the unit they will build on land.
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