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Add new planet model.

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I've made a new planet model (with shadow- and collisionmesh) and wanted to add it into EaW, but it doesn't show up. has anyone got an idea on how to add a brand new planet? I've got a model in 3ds max, and a texture and texture_gloss. I'll send a preview soon.

 

I should probably mention that I used planet.fx instead of meshbumpcolorize.fx

Edited by chakotay02

Do you have any screenshots of it?
http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg

Couldn't you just reskin another one? Their all spheres...

 

Is this a special planet? :D

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Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

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  • Author

I'll post a screenshot tonight. Then you'll see that I can't just reskin another one.

 

This is the interior from what I want to create: http://www.ex.org/5.3/images/feature_story_2_colony.jpg

And here in the back is a picture of it: http://www.gundamwingtales.com/novel1/pictures/picintro_2.jpg

 

But anyways, doesn't anyone have an idea? I really want this as a planet.

 

One more thing; how do I copy a planet and then give it another skin, but do I make sure the older model and skin still can be used?

I never rigged a planet so can't help you. Only a few suggestions:

- I don't think planets need collisiion mesh or shadow

- planet.fx seems to be a correct shader for planets

- does your planet show up in alo viewer?

- you should add idle animation (if you can't, try to remove "IDLE" from planets behavior)

- you should mess with scale factor

  • Author

Alright, I checked and I don't get my model in the alo viewer. So that's probably the entire problem. I used planet.fx but now I'm starting to think that maybe I need to use meshbumpcolorize.fx.

 

If anyone has got any ideas so far, I'm all ears. Btw here's a screenshot, with a reminder that the texture is a WIP.

 

I plan on having Leo Space Suits buildable on these colonies only and Leo Suits for on the ground as well. And the transport for the ground units.

  • Author
Yay, I've solved the problem. The problem was that my model was way too large and the normal size scale of a planet is 500 making it even larger. :P I'm scaling it down now and continueing on my work. Thanks for the help though. Planet.fx is indeed the right script btw.

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