January 10, 200719 yr Hey, I've got a model that's I'm trying to get into EaW. So far it's been hard due to little help and but I'm getting the hang of it. So far I've got a model in .max format and a texture file to go along with that in .tga format. All I need now is to hardpoint it. Could someone either show me a great hardpointing tutorial or help me with it? Also I'm not sure but I think I still need bones too. It'll get a special ability that makes it fire the Rogue Squadron's Lucky Shot three times, a bridge, two engines, five or six missle launchers on it's port and starboard side and perhaps some more but that's mainly it. Thanks.
January 10, 200719 yr Swgbex has some tutorials on his site for preparing models for exporting to the game. Particularly, you may be interested in his Engines Tutorial. http://www.ultimate-eaw.com/images/jones2.gif
January 10, 200719 yr Author No I can't really use that. He uses a model from warlords and uses an approach I can't follow. I'm still playing a bit with it, but I'm not doing too well a job.
January 11, 200719 yr PM me i might be able to help you if you need more customized help http://www.swgbex.com/sig.jpgHehe IA 2 venator
January 13, 200719 yr The one that i always check (maybe even 3 times a day ) is the gmail oneI got your message either way. http://www.swgbex.com/sig.jpgHehe IA 2 venator
January 13, 200719 yr That, would require an ALO2Max http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Create an account or sign in to comment