December 8, 200619 yr Hello meatbags! ;D Can someone help me: I wanted to make the Sentinel Class Lander buildable for the Empire and the "Alliance Hero transport" (sorry, I forgot it's name) buildable for the Alliance - they could have 2 laser cannons and 2 concussion missel tubes; it can be only to land skirmish combat, don't need to be buildable in GC too; but I know almost nothing in modding (except for copy and paste into XMLs, make some units as props =P ), so, can someone upload the code here??? :Sorry for my "not-so-good" english...Oh, this is a 'FoC request' (I know, I'm lazy )...
December 8, 200619 yr Droid 803 shoud know he put the sentinel in his mod. I'll ask him.Oh my goodness.... The D of D803 stands for droid? I never knew that! But yeah, start by looking a the gallofree HTT code....I think it might help. But you should talk to D803, or just DL his mod when it comes out. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
December 8, 200619 yr Oh my goodness.... The D of D803 stands for droid? Yeah he goes by it at different locals. ex GT FF etc
December 8, 200619 yr Well, if you want me to spam, I could go over the history of my username (its got one) Check attachments You'll have to add one line to GameObjectFiles.xml (add Units_Empire_Land_Sentinel)...And this to hardpoints <HardPoint Name="HP_Sentinel_Laser_00"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_00</Fire_Bone_A> <Fire_Bone_B>MuzzleA_00</Fire_Bone_B> <Fire_Cone_Width>360.0</Fire_Cone_Width> <Fire_Cone_Height>180.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ground_AV_Turret_Laser_Green</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>6</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Shuttle_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Sentinel_Laser_01"> <Type> HARD_POINT_WEAPON_MISSILE </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_01</Fire_Bone_A> <Fire_Bone_B>MuzzleA_01</Fire_Bone_B> <Fire_Cone_Width>180.0</Fire_Cone_Width> <Fire_Cone_Height>360.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ground_AV_Turret_Laser_Green</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>6</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Shuttle_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Sentinel_Missile_00"> <Type> HARD_POINT_WEAPON_MISSILE </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_00</Fire_Bone_A> <Fire_Bone_B>MuzzleA_00</Fire_Bone_B> <Fire_Cone_Width>360.0</Fire_Cone_Width> <Fire_Cone_Height>180.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_T4B_Missile</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>4</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Sentinel_Missile_01"> <Type> HARD_POINT_WEAPON_MISSILE </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_01</Fire_Bone_A> <Fire_Bone_B>MuzzleA_01</Fire_Bone_B> <Fire_Cone_Width>360.0</Fire_Cone_Width> <Fire_Cone_Height>180.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_T4B_Missile</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>4</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> a few lines of code changes it to the Alliance Shuttle after a copy (Technically an air-bus or something...I think it was in Ep3), anyhow... not yet a troop transport (doubt its possibility, got no animations allowing it to come close enough to surface to pick up troops - bones >.<) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
December 9, 200619 yr Author Thank you sooooo much!!! And if I'm not mistaken, the Rebel Hero Transport was used sometimes in the Clone Wars, because in the game Star Wars The Clone Wars, there are two or more levels (one in Geonosis and another in one moon of Thule I think) that you need to defend they from CIS forces...
December 9, 200619 yr Well, I might as well code the other one right now too, at least thats one more thing for my mod >.> lol. Be a sec... EDIT: ok uploaded unit file...you'll have to add another line to GameObjectFiles.xml and add this to hardpoints.xml <HardPoint Name="HP_All_Laser_00"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_00</Fire_Bone_A> <Fire_Bone_B>MuzzleA_00</Fire_Bone_B> <Fire_Cone_Width>360.0</Fire_Cone_Width> <Fire_Cone_Height>180.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ground_AV_Turret_Laser_Red</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>6</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_All_Laser_01"> <Type> HARD_POINT_WEAPON_MISSILE </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_01</Fire_Bone_A> <Fire_Bone_B>MuzzleA_01</Fire_Bone_B> <Fire_Cone_Width>180.0</Fire_Cone_Width> <Fire_Cone_Height>360.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ground_AV_Turret_Laser_Red</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>6</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>330.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Air, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> </HardPoint> ApologiesThere's one more thing that needs to be added to wrok in skirmish (right now it works in GC)You need to add the company to the building on land where you want it to be buildable...just look for the other units (for example, look for Lancets if you want to build sentinels at imeprial heavy factory, and HTT if you want the alliance shuttles at rebel heavy factories, etc) Edited December 9, 200619 yr by Droid803 http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
December 9, 200619 yr Author Thank you twice, but in wich xml are the skirmish ground structures (like the Heavy Factories)? Groundbuidable.xml, specialstructures.xml, groundstructures.xml??? I know, I'm a newbie in modding... Oh, and good luck with your mod, it's looking like it will be a nice mod! Edited December 10, 200619 yr by HK-47
December 9, 200619 yr SpecialStructures.xml has the base buildings etc (SpecialStructures_Underworld.xml for consortium) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
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