November 11, 200619 yr I know this has been discussed in another thread regarding the use of these, or lack thereof actually. Can anyone post or send me the XML that allows these units to be used in Skirmish? I can't get the extractorto work on my laptop and need help with this. Thanks for any help. Scott http://miniprofile.xfire.com/bg/bg/type/0/lo12dspirate.png
November 11, 200619 yr Author Thanks to SWM i got the xml for at least playing the SSD in skirmish. I'm told its not possible to play thedeathstar 2 and Eclipse. So here it is incase anyone is interested in it. http://miniprofile.xfire.com/bg/bg/type/0/lo12dspirate.png
November 12, 200619 yr Your quite welcome mate. Yeah, the problem with the Eclipse is that it only has has a superlaser hp, nothing else annd it will exception a lot. And the DS2 is only available in GC, sorry about that. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
November 12, 200619 yr Author I used the DS2 in GC last night, and it appears to be imbedded in the map, could that be the reason it doesntwork in skirmish, cause its not set up to be in the actual map? Cause it doesnt appear to be a model, all you dois see the super laser shoot out thats it, it appears in the background? I dont know much about this stuff, but that what it looks like to me Scott http://miniprofile.xfire.com/bg/bg/type/0/lo12dspirate.png
November 12, 200619 yr I used the DS2 in GC last night, and it appears to be imbedded in the map, could that be the reason it doesntwork in skirmish, cause its not set up to be in the actual map? Cause it doesnt appear to be a model, all you dois see the super laser shoot out thats it, it appears in the background? I dont know much about this stuff, but that what it looks like to me Scott DS and DS2 can't be used in skirmish maps because the maps have to be set up to allow it's use, and only singleplayer maps are. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
November 12, 200619 yr Yes that works. You can put the Death Star Position marker into skirmish maps an I belive it may wrok...It'll need a lot of workarounds though, as you can't exaclty...drop and unit into play...which is underneath the map... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
November 13, 200619 yr yeah i know thats another hamper to this, the entry, the eclipse might be a little easier than the DS 2, making it a unit. You know what would be cooler, making the DS 2 the level 5 IMp space station ^^ http://www.swgbex.com/sig.jpgHehe IA 2 venator
November 13, 200619 yr yeah i know thats another hamper to this, the entry, the eclipse might be a little easier than the DS 2, making it a unit. You know what would be cooler, making the DS 2 the level 5 IMp space station ^^ You know..... I would have to agree. That would be great, hmmmmm..................http://i90.photobucket.com/albums/k240/bhaalshad/FoC_DS2_Skirmish.jpg..Ok, do not go crazy just yet, this is only a first draft, and I have a few bugs to work out (if they can be). Ok, as you can see I have replaced the Empire Station Level 5 with the DS in skirmish mode. As things stand right now, you can not select the station once it reaches level 5. This does prove to be a problem, as you would not be able to build any more ships, tech etc... So at any station level (1-4) assign the station a hot key (I chose [ctrl+0] ). Now we can select the station and create more ships as we need them. Once the station is at level 5, you can select it by simply pressing the hot key you choose for it. While the station is selected, you can not use the DS Laser. http://i90.photobucket.com/albums/k240/bhaalshad/FoC_DS2_Skirmish2.jpg So simply click any where or select a dif hotkey, and you have your main weapon choice back. The other "glitch" to work out, blah. It does not want to be destroyed LOL. This one I am not so sure I can fix, seeing how the modle does not have alot of bones to work with. However I have not given up just yet. A few more Ideas (and mabey a little luck). But in any case, this is fun to play with, just watching the rebels send in everything they have only to be destoyed at every turn. Btw, another option.... If there is a moddler out there willing to make a "new" DS modle with the same bones for the main weapon + a few more to make this more playable, I would be more than willing to get it to work. With the code I have come up with thus far, should not be very hard to convert But either way, I will stay at this, heh. Edited November 14, 200619 yr by bhaalshad http://i90.photobucket.com/albums/k240/bhaalshad/logo3.jpg
November 13, 200619 yr LOL! ;D http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
November 14, 200619 yr How about making it the Eclipse...It may be easier to work with - you can select it.And it can be killed. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
November 15, 200619 yr UPdate on DS2 as Starbase. Working on code in Skirmish mode atm. Selecting Station : You can now select it. Just clicking on it still does not work however click and drag around the station does. The hot key I think is a better way to get to it fast. God Mode : I have worked around this issue now. So it can now be destroyed. http://i90.photobucket.com/albums/k240/bhaalshad/FoC_DS2_Skirmish_Destroyed.jpg Only thing left is getting the hardpoints & health to par, so it does not explode on its own. I have given the station a self healing abilty to compinsate and that is working , just have to find a good % of regen rate to make this a perm playable station. should not be too much longer. Once this is done I will test in GC. If all goes well we will have it for both skirmish and GC Long Live The Empire Edited November 15, 200619 yr by bhaalshad http://i90.photobucket.com/albums/k240/bhaalshad/logo3.jpg
November 15, 200619 yr cool...its got a nice death clone too!Fricken sweet. btw, who is purple hair lady? http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
November 15, 200619 yr Wheeew, Ok got it working for Skirmish. Both AI and Human player check out. Due to the limitations of the modle, when attacking the Death Star, you do not see a damage bar meter. But keep at it, it will explode The amount of damage it takes to destroy the DS seems balanced as far as I can see. Anyway on to the last step...... Get it working in GC http://i90.photobucket.com/albums/k240/bhaalshad/logo3.jpg
November 17, 200619 yr FoC - Death Star for Imperial Base Level 5. OK Got it working for both Skirmish and GC now. Placing code in [ Public Code Bank ] Thread. http://i90.photobucket.com/albums/k240/bhaalshad/logo3.jpg
November 18, 200619 yr I have an idea! You could make the DSII just like Eclipse, but with a planet killing attack also. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
November 19, 200619 yr Oh well destroy the DS is nearly impossible.About the Eclipse and SSD what about them?
November 19, 200619 yr The ssder code is farther up the thread and im not sure about the ecplise. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
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