September 26, 200620 yr I've been working on a mod on my own for several months now that brings together a lot of the things that people have been asking for and really changes the game in a lot of significant ways. I'm looking for someone(s) that would be willing to help me beta test it and give me feedback on what needs to be changed and what needs to be added. I'm looking for experienced testers that know their way around the EaW directory (there's stuff everywhere) and ideally have some experience themselves. If you're interested, send me a PM and I'll get in contact with you with specifics about the mod. Thanks!
September 26, 200620 yr Check your PMs. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
September 26, 200620 yr Count me as well. http://img86.imageshack.us/img86/8752/sigsf6.gifWhen your outnumbered, you've got more targets to shoot AND less chance of missing.
September 27, 200620 yr Man, I don't even know whta beta means...let alone alpha . Oh well... "The leading cause of death among fashion models is falling through street grates" - Dave Barry.
September 27, 200620 yr Author Beta testing refers to a stage in a software lifecycle following the alpha stage. The alpha stage is when the main parts of the application are working, but there are still a lot of bugs and there's other stuff like models and textures and whatnot. The beta stage is "Feature complete" where everything is in, and you just have to get it working. Beta testing is working through the beta stuff to get everything working. So, technically I'm not asking for beta testers. I'm looking for Q&A testers for balance and features. But, it's the same concept
September 27, 200620 yr Ohhhhhhhhhhhhhhhhhhhhhhhh, ok. So alpha is like where the game's core operations are generally being developed and the beta is where they are testing the game to get it working and fix bugs and balance issues. "The leading cause of death among fashion models is falling through street grates" - Dave Barry.
September 27, 200620 yr Author Perhaps. If I give you .txt, .alo, .ala, .dds, .meg, .xml, and .ted files, would you know where they all go just based on their filenames? Also, I've decided to edit the Home One files to say "Ackbar is also extremely adept at detecting traps." Just a little inside humor for everyone. And I've decided to name it the Monkey Mod. Why? Because I'm Monkey, and it's my mod!
September 27, 200620 yr Yes I perfectly know the structure of EAW. I have also mixed different mods.So thrust me. I could assemble the mod in seconds. Just give me files.
September 29, 200620 yr Author And the file is off. A big thanks for everyone that's agreed to beta test. You guys will get a shout out when I release this thing publically
September 29, 200620 yr Uhm, one minor problem: my download url isn't workin. I suggest using http://www.rapidshare.de for your mod. 'Tis what I use when I do those kinds of files. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
October 2, 200620 yr Perhaps. If I give you .txt, .alo, .ala, .dds, .meg, .xml, and .ted files, would you know where they all go just based on their filenames? Also, I've decided to edit the Home One files to say "Ackbar is also extremely adept at detecting traps." Just a little inside humor for everyone. And I've decided to name it the Monkey Mod. Why? Because I'm Monkey, and it's my mod! ALO?ALA? You're a modeler!? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
October 2, 200620 yr I think he is. http://img86.imageshack.us/img86/8752/sigsf6.gifWhen your outnumbered, you've got more targets to shoot AND less chance of missing.
October 2, 200620 yr I have tried to test the mod but it doesn't work. Probably errors in the xml files.
October 2, 200620 yr Author Haha, I wish. I borrow other people's models. I'm a coder by trade, and I work with XML a lot at my job.
October 2, 200620 yr oh no, not a new sonic0 http://i108.photobucket.com/albums/n36/DarkEmpireSPG/kelathin2.jpgI shall Name him MiniMe....
October 3, 200620 yr Author Oh whatever. Just remember: Someone has to put the units in the game while the art boys make them look pretty
October 4, 200620 yr I resent that kelathin, i am learining how to model, and i am starting to pick it it up, i am currently working on a providence cruiser Plus, if it wasnt for us highly skilled coders, none of the mods would be half what they are, models and skin are only half the mod my friend http://i108.photobucket.com/albums/n13/sonic0_2006/sonicos8.jpgMod Leader A Galaxy DividedDark Empire Co-Lead CoderDark Empire Lead R&D/Advanced CoderAGD HomepageAgalaxydivided.com
October 4, 200620 yr actually Skin+animation+Model is 3/4 the mod, code is 1/5, maps the other 1/5. Simple fractions besides means I'm kidding... jesus christ http://i108.photobucket.com/albums/n36/DarkEmpireSPG/kelathin2.jpgI shall Name him MiniMe....
October 5, 200620 yr Plus, if it wasnt for us highly skilled coders, none of the mods would be half what they are, models and skin are only half the mod my friend If you're such a "skilled coder", then why didn't you fix the CIS trooper's alpha channel bug? It's one simple line of code. JK "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
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