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Re: Is it possible to give Bounty Hunters and smugglers fighters for space comba

Featured Replies

This is from a mod I did awhile ago incorporating Pirates as a playable faction. In genericherounits.xml this is my code for a pirate smuggler flying a virago. I don't think you have to edit herocompanies.xml. You can ignore the abilities, it give him superspying, but siphon doesn't work, but it could very well work if the affiliation was changed to Rebel or Empire.

 

       <GenericHeroUnit Name="Generic_Smuggler_P">
	<Text_ID>TEXT_HERO_UNIT_SMUGGLER</Text_ID>
	<GUI_Row> 1 </GUI_Row>
	<Icon_Name>i_button_smuggler.tga</Icon_Name>
	<Mass>1.0</Mass>
	<Scale_Factor>1.0</Scale_Factor>
	<Is_Sprite>No</Is_Sprite>
	<Type>Walk</Type>
	<Affiliation>Pirates</Affiliation>
	<Political_Control>0</Political_Control>
	<Size_Value>75</Size_Value>
	<Damage>2</Damage>
	<Autoresolve_Health>30</Autoresolve_Health>
	<Is_Generic_Hero>Yes</Is_Generic_Hero>
	<Attach_To_Flagship_During_Space_Battle>no</Attach_To_Flagship_During_Space_Battle>
	<Unique_Space_Unit>Virago</Unique_Space_Unit>
	<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>


	<Neutralization_Cost>50.0</Neutralization_Cost>
	<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
	<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>

	<CategoryMask> SpaceHero </CategoryMask>

	<Ranking_In_Category> 3 </Ranking_In_Category>

	<Death_SFXEvent_Start_Die>RHD_Smuggler_Lost</Death_SFXEvent_Start_Die>

	<Encyclopedia_Text>TEXT_TOOLTIP_SMUGGLER</Encyclopedia_Text>
	<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>


	<Abilities SubObjectList="Yes">

		<Galactic_Stealth_Ability Name="Smuggler_Galactic_Stealth">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
		</Galactic_Stealth_Ability>

		<Siphon_Credits_Ability Name="Smuggler_Siphon_Credits">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Ground_Activated</Activation_Style>
			<Causes_Despawn>Yes</Causes_Despawn>
			<Min_Siphon_Percentage>0.5</Min_Siphon_Percentage>
			<Max_Siphon_Percentage>0.5</Max_Siphon_Percentage>
			<Siphon_Duration_In_Cycles>5</Siphon_Duration_In_Cycles>
			<SFXEvent_Activate> Unit_Galactic_Siphon_Smuggler </SFXEvent_Activate>
		</Siphon_Credits_Ability>

		<System_Spy_Ability Name="Smuggler_Limited_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Num_Fleets>Yes</See_Num_Fleets>
			<See_Base_Levels>Yes</See_Base_Levels>
			<See_Credit_Income>Yes</See_Credit_Income>
			<See_Credit_Income_Breakdown>Yes</See_Credit_Income_Breakdown>
			<See_Num_Fleets>Yes</See_Num_Fleets>
			<See_Fleet_Contents>yes</See_Fleet_Contents>
			<See_Num_Ground_Companies>Yes</See_Num_Ground_Companies>
			<See_Ground_Company_Contents>Yes</See_Ground_Company_Contents>
			<See_Special_Structures>Yes</See_Special_Structures>
			<See_Political_Control>Yes</See_Political_Control>
			<See_Political_Control_Breakdown>Yes</See_Political_Control_Breakdown>
			<See_Current_Production>Yes</See_Current_Production>
			<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
			<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
		</System_Spy_Ability>

	</Abilities>
</GenericHeroUnit>

  • 5 months later...

TIE_Prototype

 

*whistles*

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

I did. I gave smuggles their own ships and they could particpate in battles.
http://i10.photobucket.com/albums/a105/333Super/Maul.jpg

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