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Problem with SPMA-T max firing range

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I tried to make SPMAT max attack range (distance) greater, but it doesn't seem to work. Whether you add at the (or something like this) in Groundvehicles.xml +200 or +1.000.000, the SPMAT will keep getting in the original distance to fire.

 

This is not the case with MPTL, where everything works fine. Any ideas?

  • Author

The Land FOW range indicates the cyrcle area (range) around the unit that erases Fog of War.

 

Strangely, SPMAT projectile is mostly controlled by the in the Projectiles.xml . Changing this value makes gravity force to projectile less and so, it lets it fly further. Ofcourse, needs to be changed along with it too (that's what i did).

Any one wanna tell me how they got infantry ranges fixed.. didnt want to make a new topic

 

we are on the topic of ranges anyways i can never seem to get it to work

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

Well in my own messings with the infiltrator I gave it an extended LOS and range via the GROUNDINFANTRY.XML file in these two lines:

 

525.0

1025.0

 

I never seen any kind of range in the Projectiles.xml file. All I did with that file was up the damage, and editings in these lines works fine.

well my infantry never seem to work.. :/.. i guess i just messed with it too much .. good thing this is just an experiment :P

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

In order for the infantry to work you'll have to add the Targeting Behavior to the squad versions of the infantry.

 

Look for the tags.

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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