March 26, 200620 yr Does anyone have a link to the recharge time for a turbolaser? I was thinking of modding the recharge time of the turbolasers, so if anyone has a link, please share it. (Note: From the Internet, not from EAW's data.) http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
March 26, 200620 yr I'm very unclear of what you're talking about...a link? Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
March 26, 200620 yr Author I'm very unclear of what you're talking about...a link? Yeah, a link that tells what the Recharge Time is. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
March 26, 200620 yr There isn't a way to edit the recharge time for Turbolasers. You have to edit each turbolasers from Hardpoints.xml in each Turbolaser Hardpoint by changing BODiNEmpire at War ModderPFF Moderator
March 26, 200620 yr It should be in the weapons for the turbolaser. Specialstructures.XML is the file with the turbo laser details in it. This is the section you need to look for: 20.0 125.0 2.0 4 0.3 (I've bolded the line to change).
March 26, 200620 yr Author It should be in the weapons for the turbolaser. Specialstructures.XML is the file with the turbo laser details in it. This is the section you need to look for: 20.0 125.0 2.0 4 0.3 (I've bolded the line to change). Thats what I'm attempting to change. I just need a link... http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
March 27, 200620 yr A link?? A link for what exactly?? That's what I don't get. :shrug: Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
March 27, 200620 yr I believe he is asking for a link telling him how long a turbolaser's recharge time should be, "realistically." "God, I love complexity." -Stellar_Magic
March 27, 200620 yr Well... No one knows the recharge time for sure, and additionally for some reason you'll want the hardpoint recharge time 3 times that of any projectile recharge time for the same weapon in order to get the same rate of fire. I went with 0.9 for the hardpoints and 0.3 for projectile fire for turbolasers. I also went with a 0.3 hardpoint 0.1 projectile fire for normal laser cannons. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
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