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Auto resolve "fix"

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I've heard alot of complaints about the auto resolve "feature" and was wondering if anyone was currently involved in changing it to work better.

 

I ask that first because if its in the works im not going to spend the considerable amount of time needed to re-write code in the 11 files i've found with auto resolve values. However if no one is working on it, I guess i'll get to work.

 

That also brings me to a question of HOW. Should i simply re-value all the units (and space stations) auto resolve health to match there tactical health and leave it at that. Or should i try to accuratly judge what i (and possibly a few testers) feel is an accurate portrail of losses for the given battle. I'd also need to figure out what the stages are for the ground bases. They are simply listed as 1-5 like a space station, but size is based on how many building and of what type, not a simple upgrade button.

 

So far i can think of and find 11 files with changes needed.

 

GROUNDINFANTRY.XML

GROUNDVEHICLES.XML

LANDBOMBINGRUNUNITS.XML

NAMEDHEROUNITS.XML

SQUADRONS.XML

SPACEUNITSSUPERS.XML

SPACEUNITSCAPITAL.XML

SPACEUNITSCORVETTES.XML

SPACEUNITSFRIGATES.XML

STARBASES.XML

UNIQUEUNITS.XML

 

I'll start in space, and work to land, since space is far easier and i can do a mini release of it. I can think of a number of problems im going to run into and i think we'll just have to see what happens. Example, ground buildable turrets dont have a auto value, so editing the speeders to have a higher auto value may throw things off. Again, have to wait and see.

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