March 18, 200620 yr Hi, I have a problem with a modded ship. When I try to equip turbo lasers on the missile hardpoints they turn up as damages but still fires. Does anyone know how to fix this?
March 19, 200620 yr Make sure the attachment bone and collision mesh is there. If the game can't detect it the ship starts off without it. EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode. http://pff.swrebellion.com/index.php?topic=2763.0http://www.lucasforums.com/showthread.php?t=161089 EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play. http://pff.swrebellion.com/index.php?topic=3136.0http://www.lucasforums.com/showthread.php?t=162569
March 19, 200620 yr When i put a turbo laser on the shield it didnt fire at all. What can I do to fix this? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
March 19, 200620 yr You did make it non targetable and non destroyable right? http://img20.imageshack.us/img20/3488/zersigef1.jpg
March 19, 200620 yr ... no BTW I put a tractor beam on the Victory II but it doesnt work. The icon shows up and the hardpoint is there it just doesnt work. does it have to do with the energy? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
March 19, 200620 yr There is no fire bone coded for the shield generator so nothing can fire from there. EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode. http://pff.swrebellion.com/index.php?topic=2763.0http://www.lucasforums.com/showthread.php?t=161089 EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play. http://pff.swrebellion.com/index.php?topic=3136.0http://www.lucasforums.com/showthread.php?t=162569
March 19, 200620 yr What about the tractor beam? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
March 20, 200620 yr Same, only the existing weapons hardpoints have firebones. EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode. http://pff.swrebellion.com/index.php?topic=2763.0http://www.lucasforums.com/showthread.php?t=161089 EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play. http://pff.swrebellion.com/index.php?topic=3136.0http://www.lucasforums.com/showthread.php?t=162569
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