March 15, 200620 yr Due to popular demand, I'm releasing this fix early. It lets you build the Penguins, Xizor, Tani, and the Shadowclaw. It also has a Xizor-only mode because of.....I dunno. SOrry for the unflashy thing, but I have a headache now and I'm spent.... Enjoy. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
March 15, 200620 yr how do i take out the penguins from this pack, cuz this is awsm, except the penguins jus dont really seem like star wars, 2 me. So what do i have to modify to take them out?
March 15, 200620 yr Author Open up specialstructures.xml, hit ctrl+f, type penguin, and delete any instances it finds. The penguin is there for fun. ;D http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
March 15, 200620 yr 2 bugs i found, 1 of em i fixed myself: 1. The Shadowclaw isnt buildable beyond space station level 2 2. The Virago isnt buildable AT ALL. I fixed bug #1 myself, my only problem is the Virago ALSO, is there any way for u to set Kyle Katarn in space with the Moldy Crow, The Venator-Class Star Destroyer: Absolution, TIE Advanced squadrons, Pod Walkers for the Empire, Venators with V-Wings for the Rebels, Venators with TIE's for the Empire, Imperial Navytroopers, and TIE's and X-Wings for ground combat ALL in skirmish Come to think of it, i cant even get the absolution to work in GC in the 1st place, lol (please forgive me if this is a little too much for u all at once) Edited March 16, 200620 yr by Kou Uraki
March 16, 200620 yr Author Wow...I guess I really should have tested this....sorry. I'll work on the virago right away. The other stuff I'll try. Maybe they could be apart of my upcoming "Project" http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
March 16, 200620 yr ooh, a cliffhangar, raising suspense ;D cant wait to see what this so called "project" is P.S. i didnt really notice any new ground units last time i checked.
March 16, 200620 yr Mikan, you're killing me. Every time you release something you mention this mysterious "Project"...I'm getting overly curious as to what evils you're plotting... ;D http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
March 16, 200620 yr Author I'm not going to give away anything big yet, but it's a series of mods that concentrate on fun rather than realism. Kinda like a stress reliever mod. And I'm thinking of allowing everyone to participate in it.... http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
March 16, 200620 yr well, if u wont give it away, could u at least try to add the Black Sun Pirates as a seperate selectable faction and put the virago with them? and are the shadowclaw and moldy crow originally pirate units? cuz i never saw the shadowclaw and moldy crow until EAW came out.
March 16, 200620 yr That's complicated. The GUI in Empire at War only supports two playable factions at a time, for one thing. And if you've never seen the Moldy Crow, then you've never played Jedi Knight. *Force Influence* "You will play Jedi Knight now... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
March 16, 200620 yr i wish i could, but im broke. Who drives the moldy crow? and is the shadowclaw in there too? or is it jus a left out pirate ship?
March 16, 200620 yr Author Why, Kyle Katarn is the pilot of the Crow! The Shadowclaw is a Barloz-Class freighter, and it should be in the fix. You have to download the shadowclaw mod first, though. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
March 16, 200620 yr so whats the shadowclaw's purpose? is it a pirate vessel? or was it originally jus a freighter?
March 17, 200620 yr Author It's supposed to be a freighter, but I put it in for the Imperials as an anti-corvette. Helps end those problems of all those corellian corvettes murdering all your fighters. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
March 18, 200620 yr and is it me, or does the shadowclaw cease to fire its missiles often. Ive observed that whenever i tell it to attack, it gets in range, then jus sits there. But if i tell it to move and attack, it fires away. Dunno if its just me on that tho.
March 18, 200620 yr The shadowclaw Looks like something Mara Would fly around in when she isent on ground or in her z95.A cool ship for a kicking fighter.
March 18, 200620 yr Author She had one while working for Karrde, I think. I really don't know. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
March 19, 200620 yr so, mikan. Can u also make it that mara has an upgraded z-95 or something? and also, hows the virago fix coming along?
March 20, 200620 yr Author Sorry 'bout the late reply. Here's the fix for the Virago and the Shadowclaw, so they'll be buildable at all tech levels. Tested by me, so they DEFINETLY work. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
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