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Mikan's SKirmish Fix

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Due to popular demand, I'm releasing this fix early.  It lets you build the Penguins, Xizor, Tani, and the Shadowclaw.  It also has a Xizor-only mode because of.....I dunno.  SOrry for the unflashy thing, but I have a headache now and I'm spent....  Enjoy.

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

how do i take out the penguins from this pack, cuz this is awsm, except the penguins jus dont really seem like star wars, 2 me. So what do i have to modify to take them out?

2 bugs i found, 1 of em i fixed myself:

 

1. The Shadowclaw isnt buildable beyond space station level 2

 

2. The Virago isnt buildable AT ALL.

 

I fixed bug #1 myself, my only problem is the Virago

 

ALSO, is there any way for u to set Kyle Katarn in space with the Moldy Crow, The Venator-Class Star Destroyer: Absolution, TIE Advanced squadrons, Pod Walkers for the Empire, Venators with V-Wings for the Rebels, Venators with TIE's for the Empire, Imperial Navytroopers, and TIE's and X-Wings for ground combat ALL in skirmish

 

Come to think of it, i cant even get the absolution to work in GC in the 1st place, lol

 

(please forgive me if this is a little too much for u all at once)

Edited by Kou Uraki

ooh, a cliffhangar, raising suspense  ;D cant wait to see what this so called "project" is

 

P.S. i didnt really notice any new ground units last time i checked.

Mikan, you're killing me. Every time you release something you mention this mysterious "Project"...I'm getting overly curious as to what evils you're plotting... ;D

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

  • Author
I'm not going to give away anything big yet, but it's a series of mods that concentrate on fun rather than realism.    Kinda like a stress reliever mod.  And I'm thinking of allowing everyone to participate in it....

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

well, if u wont give it away, could u at least try to add the Black Sun Pirates as a seperate selectable faction and put the virago with them? and are the shadowclaw and moldy crow originally pirate units? cuz i never saw the shadowclaw and moldy crow until EAW came out.

That's complicated. The GUI in Empire at War only supports two playable factions at a time, for one thing.

 

And if you've never seen the Moldy Crow, then you've never played Jedi Knight. *Force Influence* "You will play Jedi Knight now...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

i wish i could, but im broke. Who drives the moldy crow? and is the shadowclaw in there too? or is it jus a left out pirate ship?
so whats the shadowclaw's purpose? is it a pirate vessel? or was it originally jus a freighter?
and is it me, or does the shadowclaw cease to fire its missiles often. Ive observed that whenever i tell it to attack, it gets in range, then jus sits there. But if i tell it to move and attack, it fires away. Dunno if its just me on that tho.
so, mikan. Can u also make it that mara has an upgraded z-95 or something? and also, hows the virago fix coming along?

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