February 25, 200620 yr I'm posting this here since i don't know where else to post it I was playing a skirmishme versus 3 easy AiI was playing empire & they were rebellionNear the end of the b atlle i noticed 1 of my laser turrets was under attackthe mini map showed no enemies so i went therei saw the turret being under fire at first i taught the enemy was still behind the fog of warso i deverted a Acclomator who was headed towards the rebel base to attack itwell the shots came out of nowherehowever the acclomator opened fire at what was a nebulon B frigate, invisible & untargetable unless by auto target when a ship was nearbythe hardpoint & health bar did lit up when i moved the cursor over itby the time i well figured this out the battle was overanyone else encounterd this
February 25, 200620 yr I did. It seems to be a bug, because there IS no cloaking device. Its maybe a memory-problem or sometimes the game didn't realize that the FoW has been removed for this section of the map.
February 25, 200620 yr Did there happen to be a Nebula where the Nebulan was? http://img20.imageshack.us/img20/3488/zersigef1.jpg
February 25, 200620 yr I see it in multiplayer games all the time. Sometimes ships hyper in 'cloaked', they can't bee seen. If you move the mose over it, you can see the hardpoints. Just happens, yeah its a bug.
February 26, 200620 yr So its not in a Nebula? Ships become invisible in a Nebula. http://img20.imageshack.us/img20/3488/zersigef1.jpg
February 26, 200620 yr Never had this occur but cloakin needs to be part of ground forces ;D -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
March 3, 200620 yr its a glitch in the game dude, but im hpoing theyll add cloaking devices as a buyable upgrade.... you buy them and stick them on ships.. limit one per fleet... it would be pretty kool
March 3, 200620 yr Cloaks are not viable. They block all sensors and reflect light so you'd be flying Blind http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
March 3, 200620 yr it would be cool when you where able to cloak your ships this way you could scout a bit, but when cloaked you should be much easier to attack and not be able to attack http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
March 3, 200620 yr your um... getting too technical... its the "concept" of the cloaking device were after... not the technicalities
March 5, 200620 yr also, it would be, unfair, if there was a ship on the map to be undetectable AND to take fire from it
March 7, 200620 yr Cloaks are not viable. They block all sensors and reflect light so you'd be flying Blindthat is how star wars cloaking works it isn't technical that is how it works in the world of star wars. fool.but handle the flying blind like in warlords. the cloaked ship's sensors are gone, but it's allies aren't. also the ship cannot fire untill it is uncloaked,so it is like a stealth attack. send it behind an enemy force and kill off the space station when they aren't looking. my EAW online screen name [PFF]HAdoken13
March 9, 200620 yr that is how star wars cloaking works it isn't technical that is how it works in the world of star wars. fool.but handle the flying blind like in warlords. the cloaked ship's sensors are gone, but it's allies aren't. also the ship cannot fire untill it is uncloaked,so it is like a stealth attack. send it behind an enemy force and kill off the space station when they aren't looking. i was commenting on what someone else said with the cloaked ship attackign while cloaked, i know very well that they cant, my point with the cloaking device is to position that ship in a strategic spot, wait for the right moment, and catch the enemy offguard. and since when has everything in the starwars universe been right in the game.... ...we can sacrifice a technical concept of flying blind so we add a cool feature to the game
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