June 28, 200323 yr found this in FAQ If you need fleets but your systems are low or out of available energy slots, change the destination of the construction to a neutral system (it can be habited or inhabited). The ship will still have a cost in maintenance and refined points, but it will save energy. ships do not utilize energy of a planet but the shipyard will if you try to send a shipyard to a neutral world it will tell you you must have that planet under your control so how does this work is this trick something you do in rebed because I do not have that installed Edited June 28, 200323 yr by Lebarronn90 Play For Fun.....Play To Win.....But Most Of All Play With Honor
June 28, 200323 yr This is a trick I can't understand either. Ships do not require system energy for construction. Only facilites and systems defenses (and the Rebel HQ) need those.Scath, you might take a look into this. Either explain it or correct it.We don't want to confuse enemies until they have suffered the Dork Side! http://www.swrebellion.com/~jahled/Trej/banner.gif
July 29, 200323 yr Yeah, I reacted to a similar post elsewhere in these forums. We should confer on the FAQ and the Encyclopedia,Trej. I'll send you an email.
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