February 23, 200620 yr which does everyone run!? I have one thats not up there: Star Wars Realism v1.1 (Space Combat). Great thing is it sticks mostly towards realism...X-Wing fire Proton Torpedoes, A-Wings fire concussion missiles, Y-Wing's Turret fires 360 degrees. This is the best one so far. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
February 23, 200620 yr Author knew i forgot some..yea except the ion cannon is supernerfed while the hypervelocity isnt changed at all (i'd rather have recharge time increased not the dmg it does) and i don't think space travel speed is changed
February 23, 200620 yr You missed one option: Other. I'm using my own actually. Its more of a base for a much bigger project at a later time.
February 23, 200620 yr I'm using my own too at the moment. Just several unit tweaks here and there, mostly for space units...
February 23, 200620 yr My own, changed the blasts to look like the movies, tons of little changes to the Gameconstants, and a general more realistic feel. I might release when its done. http://img20.imageshack.us/img20/3488/zersigef1.jpg
February 23, 200620 yr I'm running on a beta version of ROR on my machine. I'll be posting some images of it in the NMA forum pretty soon. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
February 24, 200620 yr Running my own and the zoom. Working for realism, plus eventually adding a new faction. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
February 24, 200620 yr My own that does some tweaks. Plan to expand it later, but mainly it's a test platform for a Mod manager I'm writing (since there doesn't seem to be any that work for the full game ATM.)
February 24, 200620 yr Just so you know Necro, in the 1.1 realism mod, the ion cannon still disables all ships in one hit. It simply does not disable the space station in one hit unless the shields are at about 50%. It really wasn't much of a change. I've played it quite a bit, and although fun, its pointless on Galactic Conquest vs the AI because Corvettes are a little underpowered in it, and you know how the AI loves to build vetsx1billion. Skirmish multiplayer vs friends is fun though, we just don't use the superweapons.
February 25, 200620 yr Playing around with my own atm to get into the swing of everything, pretty cool so far just added missle abblitys to all fighters *hehe* Just playing around with it seeing what I can do with it atm. My own that does some tweaks. Plan to expand it later, but mainly it's a test platform for a Mod manager I'm writing (since there doesn't seem to be any that work for the full game ATM.) Heya rouge thats cool but in case you missed it (keep getting buried in here go figure) i updated my mod manager a while ago and it now supports the full game and the demo now just thought i'd let you and others know
February 25, 200620 yr I did miss it, I couldn't seem to find it (and still can't.) It's Rogue by the way EDIT: Found it. I originally saw Alpha 2.5 and thought that was newer then 1.0. Whoops. Well there goes good number of hours, oh well
Create an account or sign in to comment