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[ROR] - Modeler's General Discussion.

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Okay... for a start we're going to need to make models for all the new structures that we'll need for the new technology tree...

 

Imperial Political Structures:

Tier 1: Planetary Governor's Mansion

Tier 2: System Governor's Palace

Tier 3: Sector Moff's Palace

Tier 4: Grand Moff's Palace

Tier 5: Royal Palace

 

Imperial Stormtrooper Recruitment:

Tier 1: Stormtrooper Recruitment Center

Tier 2: Stormtrooper Barracks *In-Game Already

Tier 3: Stormtrooper Blaster Range

Tier 4: Stormtrooper Obstacle Course

Tier 5: Stormtrooper Holo-Training Center

 

Imperial Vehicle Training:

Tier 1: Imperial Crew Recruitment Center

Tier 2: Imperial Vehicle Park

Tier 3: Imperial Vehicle Firing Range

Tier 4: Imperial Vehicle Training Course

Tier 5: Imperial Vehicle Simulation Center

 

Power Structures:

Tier 1: Power Core

Tier 2: Power Generator *In-Game Already

Tier 3: Power Station

Tier 4: Solar Ionization Reactor

Tier 5: Hypermatter Reactor

 

Trade Structures:

Tier 1: Air Control Tower

Tier 2: Open Landing Field

Tier 3: Small Hanger Bays

Tier 4: Large Hanger Bays

Tier 5: Skyhook Ground Station

 

Income Structures:

Tier 1: Office of Planetary Commerce

Tier 2: Planetary Stock Exchange

Tier 3: System Stock Exchange

Tier 4: Sector Stock Exchange

Tier 5: Galactic Stock Exchange

 

Underworld Structures:

Tier 1: Planetary Mafioso

Tier 2: Mercenary Recruitment Center

Tier 3: Bounty Hunter's Guild Office

Tier 4: Hutt Palace

Tier 5: Black Sun Embassy

 

Shield Structures:

Tier 1: Comar SLD-14 Ray Shield Generator * In-Game Already

Tier 2: Comar SLD-20 Particle Shield Generator

Tier 3: Comar SLD-26 Particle Shield Generator

Tier 4: GenCore I Shield Generator

Tier 5: GenCore II Shield Generator

 

Lordy do I need to sit down and work this out or what!

Forum and RPG Membership:

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Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

I knew i shoulnd have asked  ;D

 

meanwhile im workin on something just for fun.. something that i think should be in game. u guys might agree

but i can start doin gen cores 1 and 2 since i know what they look like.. thanks rebellion :D

i could problably also google the rest of the stuff. provided it exists..

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

  • Author
Well the Comar SLD-20 is a theoretical Shield Generator...  The Comar SLD-26 was what the Empire deployed on Endor.  I'm afraid this is an incomplete list as well.  I'm hoping to use the ship models from EvilleJedi's Warlords mod... If you haven't seen them they're awesome.  We'll have to modify them for the EAW engine but even so it'll save us time.

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Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

yeah ive played both the clone wars mod and the warlords mod

but are u exactly sure of that.. seems like they were high poly like.... i think he even admitted it in the forums once..

 

It caused warlords to lag in big battles ...

as far as the models go.. they are awsome and it would save lots of time

but we definately need to look at the poly counts

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

  • Author
The current models used in EAW are actually pretty high poly... if you consider all the seperate polygons in each hardpoint and all.  Still they're not as high poly as the Warlords models, but the Warlords model poly count can be cut pretty significantly simple by removing all the individual gun barrels that are stuck all over his ships.

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Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

thats true... the rebel super capital ship.. dont remember what its called.. has about 1000 little gun orbs.. that are floating outside the ship.. i guess they were supposed to be on the ship and give it the mon cal look..but on mine they are just. outside the ship.. outside the hull.. im sure that would reduce the poly count

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

well the GenCore I and II are done

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

sure..

hold on let me render one

http://members.cox.net/swgbex/GEncoreII.jpg

i might redo the satelites.. because i dont think they look right. :/

i tried to make it close to this pic from rebellion

http://drslice.com/games/index.php/rebellion/defense/4

 

for Gencore I just take off one satelite.. :/

Edited by swgbex

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

ill take em off.

Now to pick the next thing in the list :/

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

WEll the model i did was acceptable for generals.. so im assuming this game will take it.

 

im not exactly sure how much EAW will be but there is a forum where they said what an ISD was

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

oh where?

 

im afraid to add details so i made a tie/i and its 400faces with the bare shape

 

then again..do you really need details? especially on FIGHTERS!

 

capital ships i might understand ;p

its the forum topic on the WIP for the EAW model exporter/importer

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

  • 2 weeks later...
  • Author

Okay... arise.

 

Some members of the forum have detected a means by which to edit existing models... Yeah! (I actually have done some things on this.)

 

Now lets get to work making different versions of the units in the game already.  It's time to start skinning people!

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Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

say what well start to work.. maybe tell me how the people did it too

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

  • Author
You can create a copy of the model and you can change the texture it uses through hex editing.

Forum and RPG Membership:

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Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

lol nice.. i suggested we tried that in another forum.. didnt think it would work 100% but ok ill try ill have an update tomorow hopefully

 

 

edit.. never mind i have time now..

Got it open in hex editor.. and found the model name .tga.. im workin on a new texture for at st

Edited by swgbex

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

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