February 19, 200620 yr When pirate planets are engaged, is auto-resolve the only option? Or can the pirates be controlled by the opposing player? I'm hoping somebody here knows the answer to this, though I'm not holding my breath.
February 19, 200620 yr only go into normal battle when its human vs human http://www.swgbex.com/sig.jpgHehe IA 2 venator
February 20, 200620 yr Author Well, that's certainly disappointing, especially when I consider how badly battles are auto resolved. It boggles my mind why Petroglyph didn't allow the other player to control the pirates. It would be a fun change to have it optional, and it would require hardly any effort on their part.
February 20, 200620 yr It is auto resolved everytime. And it is highly annoying as to win without losing all your fleet you have to basically overwell their fleet with a fleet twice its size. Not to mention any planets controlled by noboddy at the begining of a galatic conquest is always controlled by pirates. Annoying http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
February 20, 200620 yr The problem with the other player as the pirates is that they get free Intel on the enemy fleet and where it is at. To get better results from auto resolve, have as many different units as you. Although you may not like to use them, it gives a better auto reslove. When I battle my Y-wings get eating up, but when I had a lot against a small fleet and battle station, I had I lot less losses then I expected. I also had like two units of every type. The pirates should only be at extra spots or shortcuts.bypass to enemy backside or something. But I have seen on some of the Galatic maps that they are on the way of getting to the enemy. Galatic conquest should mostly stay between the two players and not have much to deal with the pirates. I must not fearFear is the mind-killerFear is the little death that brings total obliterationI will face my fearI will permit it to pass over me and through meAnd when it has gone past, I will turn the inner eye to see its pathWhere the fear has gone there will be nothingOnly I will remain-- The Bene Gesserit Litany Against Fearfrom the novel Dune by Frank Herberthttp://www.petroglyphgames.com/images/hierarchy_banner1.jpg
February 20, 200620 yr If I am not mistaken there is an option to get rid of the pirates. When picking the type of galactic conquest just go to advanced options and click the box(forgot what it is called) and they are completely gone.
February 21, 200620 yr Sadly, no there is no option to remove pirates from galatic conquest. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
February 21, 200620 yr Sadly, no there is no option to remove pirates from galatic conquest. That's would certainly be a nice option on the front-end... although you can easily mod the campaign file for whatever campaign you desire and remove all the pirates on the planets -- just make sure both players have the modded campaign file and you're golden. Ishmael-PGSr. Designerwww.petroglyphgames.com
February 21, 200620 yr In that case it'd be nice to automatically download the modded XML files from one person or the other.
February 21, 200620 yr It would be nice if it wasnt auto resolved but the other player could play as the pirates for that battle.
February 21, 200620 yr I'm sure it's done this way since your human opponent would just continue to build up offense/defense as you spend an hour fighting over a planet. Just use C3PO or a probe droid to have some idea what's on the pirate planet, then send in a considerably larger force. One of the pirate planets on the rebel side on the largest map offer higher than normal credits... I take that planet 1st thing and build mine facility in every slot. Big $.
February 21, 200620 yr Author Watch the language. Lol. My thread gets blatantly trolled, I "please" tell the trolls to stop "shi--ing up my thread", all the troll posts get deleted and I sit up with a 'language' warning? My oh my, in mysterious ways the mods here work! I am however going to repeat one thing that apparently got removed in the flurry... Galatic conquest should mostly stay between the two players and not have much to deal with the pirates. By "should" you surely mean "I think it should" -- I can't imagine an overwhelming majority agreeing with that opinion of yours to be honest.
February 21, 200620 yr By "should" you surely mean "I think it should" -- I can't imagine an overwhelming majority agreeing with that opinion of yours to be honest. Should was to strong of a word. It would be better if it just stayed between the players mostly. This would help in that you can't blame the Auto-reslove for a lost of a battle or the war. If you beat someone without pirates, you know it was all you and not the help of a bad auto reslove your enemy had. It is just an opinion. I must not fearFear is the mind-killerFear is the little death that brings total obliterationI will face my fearI will permit it to pass over me and through meAnd when it has gone past, I will turn the inner eye to see its pathWhere the fear has gone there will be nothingOnly I will remain-- The Bene Gesserit Litany Against Fearfrom the novel Dune by Frank Herberthttp://www.petroglyphgames.com/images/hierarchy_banner1.jpg
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