February 18, 200620 yr Hi, I'm trying to mod a few things, into my game, but I'm not sure how to get them working. Where do I find the buildable structures for each faction(ion cannons, barrack, factories, etc.) I want to modify their build times and garrison amounts. Also, how do I change the damage a single shot from each unit does? I've tried changing the damage value in the .xml files but it doesn't seem to have an effect. Thanks in advance for the help. And when he reaches Heaven,To St. Peter he will tell,"Just another soldier reporting Sir,I've served my time in Hell."
February 19, 200620 yr 1. I'm not sure, but I think editing the SpecialStructures.xml will do it. I never tried it, let me know if it works. 2. Change the line of the unit. BODiNEmpire at War ModderPFF Moderator
February 19, 200620 yr Author ok, thanks. The special structures editing worked, space stations are in starbases.xml if anyone needs them. Still can't see a difference when I change the value of the damage tags. And when he reaches Heaven,To St. Peter he will tell,"Just another soldier reporting Sir,I've served my time in Hell."
February 19, 200620 yr Damage DOES NOT CONTROL how much damage each shot does. Particle Damage in the hardpoint and particles files do when factored against the damage in the gameconstants.xml file.
February 19, 200620 yr Weird, the ISD was powerful, it destroyed Mon Cals very easy. ??? BODiNEmpire at War ModderPFF Moderator
February 19, 200620 yr Its totally based on the power of the weapons, the reason that is still in the game is that it is used by the AI as a factor. There is a note to that extent in one of the unit xml files, as soon as I find it I will post it. If you don't believe me try setting damage to 1 on the ISD and watch its power remain unchanged. Then change the Particle damage to around 2000 and watch as ships are destroyed with one or two shots.
February 20, 200620 yr Author not done thoroughly testing, but I think I found the damage stats(modified the infiltrator stats against armor types in the gameconstants file. But for some reason I can't get the game to utilize the spaceunitsfighters.xml file. I've gotten every single unit in the game except fighters to have a different build time(0 for testing purposes) but the fighters just won't take. also, X-Wings don't have a tag in their XML. And when he reaches Heaven,To St. Peter he will tell,"Just another soldier reporting Sir,I've served my time in Hell."
February 20, 200620 yr Author Could someone help me figure out why the game isn't utilizing the modified build times in the xml I have attached? If you figure it out, could you attach a working version of the file, thanks. And when he reaches Heaven,To St. Peter he will tell,"Just another soldier reporting Sir,I've served my time in Hell."
February 21, 200620 yr Could someone help me figure out why the game isn't utilizing the modified build times in the xml I have attached? If you figure it out, could you attach a working version of the file, thanks. There are two different build time XML tags -- one for solo play and one for skirmish play. Make sure you are modifying the right one. Petroglyph Lead DesignerLas Vegas. Nevada, USA
February 21, 200620 yr For fighters you have to change build values in squadron.xml, because you build squadrons, not individual fighters.
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