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Textures and icons

Featured Replies

How do you change the textures for ships?

 

And where are the icon targa files, I can't find them anywhere...

 

And does anyone know how to change laser/engine glow colors?

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

  • Author
Anyone???

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

I was looking for them too in the demo... couldn't find them but I did find that all the icons on the command bar come from one file.  Textures are stored as DDS files apparently, you'll need to get a DDS converter.

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

  • Author
Have a dds converter (it's so awesome) and have already changed certain textures, and found those icons, but in the xml files each ship has an Icon_Name (or something like that) and the ref file is always something like rv_moncal_cruiser.tga.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Laser colours are very easily changed... there is a line in the projectile definition which reads something like (don't have EaW here so it may be slightly different)

 

2

 

Make sure this is set to 2, add it if you must, then there is another line which defines colour. Look through the projectiles for it, I can't remember the exact syntax. Anyways, it has 4 numbers which correspond to R, G, B, alpha. It's a simple matter of tweaking that.

 

Haven't looked at engine glow, but I will as soon as I fix my computer.

http://eawnexus.com/forums/index.php?showtopic=155

 

Look at .MTD.

 

Same problem I have been bitching about for a while now. I know how to edit them, I pinpointed it down to the .MTD file. But there is no decoder/encoder for that format as of yet. Basically, that TGA you talked about is a fake one. It is a fake name, but it is referenced in pixel locations within the .MTD file. What it references to? That large TGA/DDS master file. Someone needs to crack this MTD format for us to be able to accurately edit the GUI.

http://www.bfpexpansion.com/tibmaker.jpg

http://www.federationstudios.net/factions/banners/tibmaker.jpg

  • Author
That is soooo evil...worthy of the Empire.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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