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Why the MCs don't have shield hardpoint?

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Is this a design error? Especially when it affects the ballance.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Mon cals had lots of shield progtors all over the ship

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

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http://pff.swrebellion.com/index.php?topic=2306.0

 

 

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As MJ said Mon calamari Ships were unique in their design.  The eliminated one of the Star Destroyer weakpoints by haveing Shield generators around the ship instead of having the generators close to the Bridge section of the battleships.
http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg

Heh, well if you want to get technical, the Star Destroyers did not have shield generators that were centralized either.  They had a bunch of area shield generators that all overlapped.  The mon cal also had this, but they had redundant shield generators.

 

Anyone remember that the hardpoints were going to have their own shield and health?  I wonder how long ago that was nixed?

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

Well, if you remember, in the demo at least, the republic ship (the one form EP.2 i forget the name) has not shield generator, you just have to keep pounding away at it to keep it's shields down and then destroy it.
I was also confused as to why the mon cal didn't have a shield generator and by the time i realised it didn't actually have one my bombers died :bleh:.

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