February 8, 200620 yr Okay, here I am... about to reveal the secrets of converting units from the D20 format into EAW Stat Format. So, first here's some examples of D20 Stats, only those stats that are used as basis for changing things in EAW are displayed. KDY Imperial ISpeed: 3Maneuverability: -4Shield Points: 300 DR30Hull Points: 700 DR30 Incom T-65B X-wingSpeed: 10Maneuverability: +6Shield Points: 30 DR5Hull Points: 120 DR5 Okay... I use some basic calculations to create the stats for EAW. For Capital Ships: Maximum Speed= D20 Max Speed X 0.4Maximum Thrust, Rate of Turn, Rate of Roll = D20 Max Speed X 0.1 X (D20 Manueverability + 4)Shield Points and Tactical Health = D20 Points x D20 DR Value For Starfighters: Maximum Speed = D20 Max Speed X 0.4Minimum Speed = D20 Max Speed X 0.1Maximum Thrust, Rate of Turn, Rate of Roll = D20 Max Speed X 0.1 X D20 ManueverabilityShield Points and Tactical Health = D20 Points Edited February 10, 200620 yr by Stellar_Magic Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
February 8, 200620 yr sorry I am not that got at modding and have no idea what that means, could you elaborate Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
February 8, 200620 yr Author Its just the calculations I used to make the ships act the way they do in the game. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
February 8, 200620 yr yep that makes perfect sence to me, lol that is far beond me, runs off to anther topic Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
February 10, 200620 yr Author Maximum and minimum recharge / reload stats for starship weapons. Maximum reload / recharge reflect the amount of time for a completely untrained and undrilled crew. Whereas Minimum reload / recharge time is reflective of a Legendary crew. Turbolaser Battery:180 - 3 seconds Laser Battery:60 - 1 second Ion Battery:180 - 3 seconds Proton Torpedo Tubes:600 - 10 seconds Concussion Missile Tubes:600 - 10 seconds Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
February 26, 200620 yr im curious as to there we could get this info if we wanted to help since i dont own the books
February 26, 200620 yr using the stats u showed for the xwing i made an example to see if i understood it right - tell me if i did, cause if so i wanna help ya guys ;D Incom T-65B X-wingSpeed: 10Maneuverability: +6Shield Points: 30 DR5Hull Points: 120 DR5 4.012.42.42.430120
February 26, 200620 yr was wondering how u do dx dmg like if turbolasers do 7d10x5 dmg do u make it do min or max dmg?
February 26, 200620 yr ive done xwing/awing/ywing now just wondering how im supposed to do buildings like starbases, currently an xwings proton torps will completely take out starbase lv 1's shields.
February 26, 200620 yr Author I've actually got the space unit changes mostly done, your stats are close to mine, but I did some changes to the gameconstants xml that help alleviate the different problems. I'll release an internal beta pretty soon. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
February 27, 200620 yr how did u get gameconstants to have DR cause its always a percentage not a raw number like you need!
February 27, 200620 yr Author Percentages work fine, and I'm mostly done with the ground units as well. The only thing I've got left for an internal beta is adjusting the hero units to the new stats. I had a lot of fun last night playing skirmish as the empire. The battle lasted an hour. Before that I kept tweaking the alliance stats so that the T-2B wasn't as devestating as it was when I first switched the stats. I will say this, alliance infantry s**k. Of course its cause they're just armed with semiautomatic blaster pistols (DH-17s) with a maximum range of 120 meters. Imperial stormtroopers can just stand back out of range and fire their full auto E-11s at 300 meters. You really get a sense that even untrained the Imperial Stormtroopers can kick serious rebel a**. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
February 27, 200620 yr heh to be expected i think we need to add something...not in the rules to give that guerilla hit and run style fighting that the rebels use! it was fun obliverating space stations on my xwings 1 xwing took out spacestation lvl 1's shields in 1 run although thats cause the dmg they do is like 100 units or 120 for missiles while nothing else had been modded i think im gonna try how many isd's i can take out with 25 xwings PS: read your PM's!
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