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Re: Graphical Effect Tweaks - dial up users ye be warned

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I've been messing around a lot with the projectile and particle files, as well as textures... Ended up replacing nearly every single space explosion and laser/weapons FX in the demo and adding a bunch of new ones. Only ones I can't find are the Y-wing ion torpedo files.

 

I have increased the length of most heavy turbolasers since these pictures were taken. You may also recognize the XvT style of projectiles.

 

Anyways.. pictures:

 

Fighter explosion FX

http://members.shaw.ca/nertea/images/EaW/tiexplode.jpg

http://members.shaw.ca/nertea/images/EaW/tiexplode2.jpg

 

Light laser cannon FX

http://members.shaw.ca/nertea/images/EaW/tartanfire.jpg

 

TIE bomber heavy rocket special ability

http://members.shaw.ca/nertea/images/EaW/rockets.jpg

 

Proton Torpedoes

http://members.shaw.ca/nertea/images/EaW/protons.jpg

 

Twin laser cannons (and Imperial Modified Corvette ;))

http://members.shaw.ca/nertea/images/EaW/modvette.jpg

http://members.shaw.ca/nertea/images/EaW/modvette2.jpg

 

Exploding Marauder corvette

http://members.shaw.ca/nertea/images/EaW/marauderexplode.jpg

 

ISD gun batteries (I think the ion cannons need to be more defined - they're the faint blue ones)

http://members.shaw.ca/nertea/images/EaW/isdguns2.jpg

http://members.shaw.ca/nertea/images/EaW/isdguns.jpg

 

ISD exploding (as soon as I figure out how to get rid of the blue....)

http://members.shaw.ca/nertea/images/EaW/isdexplode.jpg

 

..something blowing up

http://members.shaw.ca/nertea/images/EaW/explosion.jpg

I just like this shot :P

http://members.shaw.ca/nertea/images/EaW/corvflyby.jpg

 

Something on the Acclamator blowing up

http://members.shaw.ca/nertea/images/EaW/acclamatorxplode.jpg

 

 

So... should I continue in this and release it once full EaW comes out and I edit more stuff? I still have the ground stuff to revise too.

Great work! I hope for a complete fx mod as soon as the game gets released. IMO Petroglyphs FX are great but don't catch the feel of the other SW games. XvT or XWA graphics are much better
these efects are bomb! what would be really awesome would be if you shared your fx mod with warlords and taste of rebellion... but yeah that prolly only in my dreams.. so right on with the new effects keep em coming there kickas
Capstani, nice work... those heavy space bombs made me wax nostalgic :).  Do you think that the weapons for the capital ships could be replaced by beam weapons?  Think Star Trek phaser banks, or better yet, Freespace2 :).  I was thinking that the mechanics for Pietts special ability with replaced by different graphics is all we need to build beam weaponry, but I am half-colorblind and have no artistic talent at all, so I can't make the alternate graphics.  What do you think?

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

that is kick, share it with cain and steller please

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

Please can you post a comment on My clone story, in fan fiction. :)

http://pff.swrebellion.com/index.php?topic=2306.0

 

 

(\_/)

(O.O)

(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination

  • Author

Glad you all like it... I've decided I may release it once I have a version for the full game.

 

 

@Teradyn: I have yet to look at how the graphics for Piett's special are defined... abilities are very hard to work with at the moment (took me ages to code the TIE bomber's rocket special). It should be possible though.

 

Anyone know how animated textures work either? I'd like to mess around with animated projectiles.

Also: opinion - should I stay with the modelled concussion missiles for smaller craft (ie A-wings, T/Avengers), or should I switch to XvT style reddish-orange thingys?

Like your dision, as there in only a few days left. Make sure it is nice a polished for the release

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

Please can you post a comment on My clone story, in fan fiction. :)

http://pff.swrebellion.com/index.php?topic=2306.0

 

 

(\_/)

(O.O)

(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination

i like the missle looking missles more than the orange blobs personally ;)

my EAW online screen name

[PFF]HAdoken13

Wow. Those Effects are awsome...Cant wait retail to see them  :'( :'( :'( :'(

Awsome Job.

http://i35.photobucket.com/albums/d195/Xm4st3r/wolverine2.png
mmm, Nice, but....How do u make it so you can see so close in like that??
cinematic camera mode; just push the spacebar

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

I know that Duh........But his are like.......Zoomed in and not in the :S
  • Author

Well, a combination of the camera rotating key and the "roll the mouse wheel" was used... I haven't changed any zoom settings.

 

I'll have updates tomorrow, and hopefully stuff like X-Wings with proton torps as an ability... its harder to code than it at first seems.

How did you change all the fx anyway? I'm looking to do that for a third faction I plan to build, but I'm not sure what files to modify.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

  • Author
If you're adding a new faction you may do better to wait until mod tools are released. At the moment all I'm doing is replacing things, and if actually want new SFX you have to edit the models, which we can't yet. Everything weapons-wise I've done is done with the customrender code I posted in your other thread.

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