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A Taste of Rebellion - Mod Tactics

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Post your Mod Tactics and Balance complaints.  What works in the mod and what doesn't work in the mod...

 

Heres some tactics I've found to be of use.

 

Space Tactics

 

Massed Fire: This applies to both Alliance and Imperial Fighter craft, while lasers alone have marginal to no effect against the armor of a capital ship, they are quite effective at helping to weaken the ship's shields.  Use a run by fighters with lasers blazing followed immediately by a bomber run to take down an enemy vessels shields.

 

Volleying Torpedoes: The greatest threat to capital ships in the game right now is the massed bomber attack, use multiple squadrons to attack an enemy capital ship and you're certain to cause major damage once its shields are down.

 

Point Blank Range:  Right now all your units fight like untrained farmboys, lasers go everywhere, but this can be used to your advantage.  In a capital ship brawl, find a corvette and send it right on top of the enemy capital ship, your corvette will be able to do massive damage to hardpoints if the capital ship's shields are down, and because of the corvette's small size, they'll have problems taking it out.

 

Ground Tactics:

 

The MPTL, Your greatest Asset:  Playing as the alliance you'll often be faced by massive forces of ground vehicles of all types, AT-ATs, AT-STs, 2-M Hovertanks, most of these vehicles have sufficient armor protection to withstand a few hits from PLX-2M Concussion Missiles... You'll have to use something bigger, like the proton torpedoes from an MPTL-2a.

 

Form a wall of infantry and T-2B Tanks in front of your MPTL-2as and have them hold their ground, then deploy your MPTL-2as behind them.  When the enemy assaults your landing zone you'll be able to devestate them.

 

Beware of Turbolaser Turrets! These are the most dangerous weapons to your troops on either side capable of destroying most every vehicle with a single hit.  Use bombers to take out the shield generator or lure the enemy out of their battlements into the open where they can be destroyed.

Forum and RPG Membership:

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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