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Re: Land hardpoints

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Just finished moddin generals .. so i moved on to EAW .. nice and easy to learn :D

 

 

but any more experienced modders know if you could have hardpoints in buildings or ground units.. per say.. attacking an at at's neck with missiles?

Edited by Cain

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

Probably could be done, if you're willing to take the time to do all that work.

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i was thinking about vehicles only, not worth it for infantry but like at-at's and stuff!
  • Author

well buildings....

 

. :/

 

 

but think about it.. taking out the treads or legs of vehicles

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

but think about it.. taking out the treads or legs of vehicles

 

It begins...

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*Stellar Smirks*

 

Actually the turreted ground vehicles already use hardpointing, its just not damagable.  They work the same way that the hardpoints on the Corellian Corvettes work.

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  • Author

wait.. does this game make every turret a hard point.. and the source of the engine as hard points.. in generals u defined stuff like that with a small diamond shaped bone. whos name corresponded to its use... normally

 

 

. if so.. hardpoints might not be hard at all to make.. ... just enabling it to show it on ground battles.. hmm

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

You need a model for each hitpoint plus the overall unit.  I think the unit entries are generic enough that they can be applied to ground units.  I am also fairly certain that if the Corvettes use hard points, they are defined in a completely different way than large capital ships.
Zing!

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