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Damage Statistic Stuff

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Those who have now experienced the demonstration of it should now understand how the damage stuff works. So, can soldiers stand up to several volleys of AT-ST and AT-AT fire or not, do we know? :)
run over infantary with veichals, it flatens them stright away (all veiches work except speeders)

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

Please can you post a comment on My clone story, in fan fiction. :)

http://pff.swrebellion.com/index.php?topic=2306.0

 

 

(\_/)

(O.O)

(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination

Yes, and another thing that I noticed is that the vehicles' shots don't hit 100% of the time.  There is some missing going on as should be expected.  This is kind of like the space battles and I am very happy that they did this.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

I like the fact that some shots miss it is what makes the game more interesting but i hate the fact on the modded version that the T2-b does more damage to a 'pod walker' (looks more like a T4-b but it says pod walker on the Battle stat thing at the end of the battle...) than a T4-b using rockets and with the upgrade!

http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpg

http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg

 

I Support the Resistance!

Those who have now experienced the demonstration of it should now understand how the damage stuff works. So, can soldiers stand up to several volleys of AT-ST and AT-AT fire or not, do we know? :)

 

Try it in the demo and find out lol, then you'll know.  ;)

http://img74.imageshack.us/img74/1135/jmaster3265signew13rd.jpg

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